Articles by tag: journal

Articles by tag: journal

    CNC Machine Rehab 1

    CNC Machine Rehab 1 By Ethan and Charlotte

    Task: Refurbish an Apple II CNC Mill and Lathe Set

    We were helping our school's FRC team clean out their parts closet, which hadn't been cleaned in 10-ish years. Under the layers and layers of FRC junk, we found an Apple II-operated Patterson/Paxton CNC Milling Set. These were meant to run off of a long-since-gone Apple II in a classroom setting. But, it had long been auctioned off, leaving the set useless. But, Iron Reign, as a collective of hoarders, decided to bring these machines over to the house to refurbish.

    The first idea we looked at was emulating the Apple II with an Arduino, as seen here. However, this implementation didn't have the response rate needed for an accurate CNC machine, so we scrapped it. Then, we found this post. The problem that people mainly encounter is that, for some strange reason, Paxton\Patterson used a proprietary parallel port pinout, and deviating from that pinout (read: using a standard parallel cord) would fry the optidriver board in the machine. So, we bought a ethernet-to-parallel port jumper box (UC300eth).

    We then sliced a parallel cable in half, and rewired the wires to the pins, treating the left column of that of the port numbers on the board and the right as the pin numbers of the cables.



    We then made a power supply for the UC300eth. We attempted to use a 10V DC power supply, and use a voltage splitter. Unfortunately, the power spiked, and probably fried the UC300.

    Next Steps

    We need to buy a new UC300 board and hook it up to a laptop with Mach3 to test the power.

    DISD Scrimmage at Hedrick MS

    DISD Scrimmage at Hedrick MS By Charlotte, Janavi, Ethan, Evan, Justin, Karina, and Abhi

    Task: Compete at the Hedrick MS DISD Scrimmage

    Today, Iron Reign competed in the DISD scrimmage at Hedrick Middle School. This was the first scrimmage of the year, so experienced teams and rookie teams alike struggled to get a working robot on the field. We go to this scrimmage every year, and it helps us gage just how much needs to be done to have a qualifier-ready robot. This year, that is a lot. We actually had two robots relatively pieced together, a main chassis and a backup, but we didn't account for many different problems that rendered them inoperable. In the case of the backup robot, the linear slide fell apart easily and was threaded so that it could only extend, and not retract. In the case of the actual robot, most of our problems stemmed from the intake system. Since we built it so recently, we were never able to write any code until in the final few days of preparation. We weren't able to debug the code and it has caused many complications in our robot. Our drive train also had many issues which we have been trying to fix and fine tune.

    Due to these many issues, we did not compete for most of our matches. We spent a lot of time working on our bots and talking to other teams about their progress and plans for the season, as well as see all of the interesting ideas they have put together in fruition in a game setting. In the match we did compete in, we did very badly due to driver error and mechanical errors in the drive train.

    First Season Scrimmage at Hedrick MS

    First Season Scrimmage at Hedrick MS By Trey, Bhanaviya, Ben, Jose, Justin, Aaron, Karina, and Cooper

    Task: Compete and observe important things needed to continue the build of circle robot and for future competitions.

    This Saturday Iron Reign attended the scrimmage at Hedrick Middle School. This scrimmage was for many rookies, the first exposure to a competition environment and the basic structures of team communication. Both the rookies and the returning team members had an opportunity to communicate with different teams and to get exposed to different ideas and their respective thought processes. Iron Reign used this scrimmage as a way to look at what robot designs were most effective and a lot of key aspects of the game we may have glossed over earlier in the season.

    Many things determined a robot's effectiveness, for example, we noticed that the robots in the competition that did the best were the ones that had the most direct routes and were able to manipulate the stones efficiently and effectively. We also noticed that positioning and placing the stones on the towers was very difficult for us and the teams without programs that automatically line up the stacks. This strengthens our need for circle robot which when finished should be able to stack with much more precision than the average robot. The other thing that the circle robot would help with is lining up the arm to pick up stones which also proved to be very challenging for teams with grippers that need to grab a block in a certain orientation like us.

    There were a lot of unexpected penalties that can change the tides of a game, for example, the human player can not place an object in the quarry if there is already an object in it. Doing this awards 15 points to the opposing team. Another thing we learned is that to receive the points from delivering a stone the robot must fully cross over the tape under the bridge. A lot of people with push-bots lost points because their robots didn't fully cross the tape. Overall, penalties and losing points were easy ways for a team to lose a match quickly and if we don't watch what we do we can potentially lose an entire competition because of them.

    Next Steps

    Our next steps are to keep working on the circle robot because it should be able to better complete the challenge. We also see like never before that even though this robot is not done, we still have Frankendroid and we still need to perpetually do driving practice with it because ultimately, the best teams will have the most driving practice. However, the biggest next step we are taking is that we are coming to practice more often because our first qualifier is so close but we are so far from a good robot. There is still a lot of work to do.

    Meeting Log 3/29

    Meeting Log 3/29 By Anuhya, Georgia, Trey, Gabriel, Ben, Cooper, and Paul

    Task: Getting in some serious drive practice at Woodrow

    We took some time out of our week to get in some drive practice at Woodrow so we would be able to practice working together with another team and collaborating with a make-shift alliance.

    Drive Practice at Woodrow

    Practice matches run: 16 The main purpose of our drive practice at Woodrow was getting drive practice with another team, the Mechanicats. This would be one of our only opportunities before UIL to practice with another team and play in a full practice field with another team working as an alliance. One of the challenges we faced today was with our drivers learning how to work together. There were many kinks with having two people drive, including having two separate controllers with their own unique functionalities. One controller deals with the intake inside the warehouse while the other deals directly with the alliance shipping hub and the arm. Learning how to collaborate while using both was a difficult obstacle to overcome, especially because we didn’t have as much drive practice overall as we would have liked. Another major challenge we faced was getting the team shipping hub to not tip over. Our arm would extend too low and it would tip over the team shipping hub if we weren’t careful. Right now, we are working on maneuvering so it doesn’t tip it over, or only slightly nudges it. We also started working on our duck game, because we realized we didn’t have our duck spinner as efficient as we would have liked. The band which held the duck spinner back from deploying early snapped when we were setting it up, so we had to make do while practicing.

    Next Steps

    We are planning on getting even more drive practice as the days progress and we’re getting closer to UIL. We also need to work on not tipping over the alliance shipping hub, because that is a major penalty and it also makes it nearly impossible to get any points afterwards. We also need to figure out how to “double duck” with our current duck spinner, meaning we have to spin the duck off the duck spinner and then deposit them in the alliance shipping hub. Trey is currently working on redesigning the duck spinner so it has a wider range of compliance. This is so we can maintain our goal of “double duck”, which needs a larger range of motion and a robot which can reach further. We also need to keep working on strategy, so we can finalize what we’re running with at UIL and have time to practice it.

    Meeting Log 4/01

    Meeting Log 4/01 By Vance, Georgia, Trey, Gabriel, Bhanaviya, Leo, and Mahesh

    Task: Replace Crane Servo with a Motor

    After six broken servos amounting to around 240 dollars worth of funding, it became apparent that the current model of servo we were using wasn't up to the task that it needed to fulfill.

    First came the issue of figuring out how to mount the motor. An HdHex Motor was decided upon as it was able to support additions to increase the gear ratio, while a CoreHex motor had around the same power as the servos previously used. We were able to use a 90 degree mount in order to attach the motor as to not allow it to jut out of the robot, which would break the proper sizing restrictions. After assembly, it was found to solve most issues found with the servos, though did introduce the issue of leaning due to the unequal weight distribution. So far, it has had a better performance than the servos did

    Next Steps

    Figuring out how to mount on a counterweight to offset the weight of the motor so both the crane and the robot no longer lean off to one side

    Last Practice Before UIL!

    Last Practice Before UIL! By Anuhya, Georgia, Bhanaviya, Ben, Mahesh, Gabriel, Aarav, Trey, Shawn, and Leo

    Our Last Meeting Before UIL!

    This marks our final competition of the Freight Frenzy season.

    Getting in our final drive practice

    Trey, Georgia, Ben and Gabriel got in their last couple hours of drive practice at the RoboDojo. Knowing this was our last time we would be able to practice in our home field, we made sure that we knew exactly what we would be doing at UIL. Mahesh was cleaning up the code, tuning up the arm and getting it so that when you press dump, it goes up and then goes down so it doesn’t run into the shipping hub.

    Yesterday's meeting

    Yesterday, Trey and Georgia got a lot of drive practice. They tested the robot with the sizing cube to make sure that it fits within the regulations. Trey also installed a grasp rivet on the bucket which allows the distance sensor wire to go through the pivot point so it doesn’t tangle and so the bucket’s auto dump works. The bucket’s auto dump wasn’t working because the distance sensor’s wire couldn’t be plugged in without getting tangled. The grasp rivet helped the wire go through the pivot point without it breaking, so we could use the distance sensor seamlessly.

    Packing for UIL

    We had to pack up all the necessities for the UIL trip. We worked on ensuring that we were fully prepared for success at the UIL competition and we tried to foresee any unexpected circumstances and prepare for them. We were fully ready to stock up the bus tomorrow morning before heading for Houston.

    Designing the New Workshop

    Designing the New Workshop By Aarav and Anuhya

    Task: Design a floorplan and model for the new workshop

    With the limits of our current workspace reached and the need to expand with more recruits and machinery; Iron Reign set off on a new summer project. The objective: design a new workspace for Iron Reign to be constructed further into the property. This new workshop would help Iron Reign improve our fabrication and machining capabilities and expand our program. It also served as a productive way to spend our summer and improve our CAD skills.

    A few major constraints and requirements had to be fulfilled by the new workshop, mainly increased capacity for teams and equipment. 2 full-size playing fields were needed to accommodate both Iron Reign and its growing sister teams, and more space for machines, tools, and storage to help delay the workshop's inevitable descent into chaos would be ideal. Finally, we also decided to include brainstorming areas, basic amenities, and a garage for vehicles.

    With our concepts and ideas somewhat straightened out, we began developing a floor plan that fits in the cleared-out patch of land on the property. After a few days of work and revision, we had a basic floorplan complected with dimensions. Below is our preliminary floorplan, which included all of the requisite areas.

    After that, we decided to take the design to the next level by turning our 2D design into a 3D model, using Fusion 360. Here we had to add components like doors, windows, hallways, walls, and roofs to our design. This helped better prepare it for construction and allowed us a chance to include model furniture to help verify our dimensions and make sure we have enough space. After a couple of weeks, we had a preliminary 3-D model. It is still not finished, and we are continuing to iron out any issues and add more components.

    Next Steps

    After finishing the 3-D model, the next step would be to think about construction and start contacting contractors to help sort out any potential issues, along with potentially finding ways to fund this project.

    Dallas City of Learning at Frontiers of Flight

    Dallas City of Learning at Frontiers of Flight By Aarav, Anuhya, Gabriel, Trey, Vance, Leo, and Georgia

    Task: Connecting with the communoity through the Frontiers of Flight

    This morning, Iron Reign demoed at the Dallas City Learning event at the Frontiers of Flight Museum, which had over 550 attendees. This fair featured STEAM activities from local organizations and the museum, along with local industry professionals.

    At this event, we demonstrated our previous year’s robot, The Reach, and its capabilities on the field to the public and industry professionals from Waymo. Waymo is a subsidiary of Google that focuses on autonomous driving in order to transform lives in a safe and effective manner. We were able to talk to them about our robot and get small bits of feedback on its design and code. Here, we are both able to motivate the community while also connecting with industry professionals.

    Additionally, we also engaged in a LEGO Mindstorms robotics activity with young children where they were able to build and code LEGO robots and then battle each other’s robots. This should help spark interest in children about the world of STEM and possibly motivate them to consider it in the future.

    Recruiting at Flight School

    Recruiting at Flight School By Aarav, Anuhya, Gabriel, Leo, and Georgia

    Task: Recruit new members at the TAG Flight School

    Earlier this afternoon, at TAG's flight school event for new freshmen, Iron Reign had a club booth for all the new freshmen to check out. There was a quick recruitment presentation for all the people who showed interest. Potential members also received information about the first meeting at our offsite location. Recruitment efforts like these are important to fill up our sister teams Iron Core and Pandemonium and help ensure the sustainability and longevity of the Iron Reign program. With a decent amount of the current iron Reign team being incoming seniors, it is important to keep recruiting potential members who can move up the ranks and eventually replace those who graduate.

    Next Steps

    The next steps would be to have all the new members attend the informational meeting offsite and be divided among our sister teams if they do commit to the program. Further recruitment efforts at SEM would also be welcome.

    FLYSET Workshop

    FLYSET Workshop By Anuhya, Gabriel, Trey, Vance, Leo, and Aarav

    Task: Give a presentation at the FLYSET Workshop

    At the FLYSET Workshop, hosted by team 8565, Technicbots, and team 20313, Mustang Robotics, we were tasked with introducing our remote controlled excavator, Mechavator, to the advance track attendees.

    Gabriel was tasked with making the presentation and script for the workshop, in which we would also include teasers about our video, Duck Hunt. Each of us were given certain slides to memorize and learn everything about, so we would all have enough experience to answer any and all questions about the Mechavator. The Mechavator was our project over the summer, and we were very excited to introduce it to the FTC community.

    Reflections

    As we reflect back on our presentation earlier, we have come to the consensus that the delivery was alright. However, we recognized that we didn't make our presentation for the audience. Since we were presenting for the advanced track, we should have gone more in depth with more technical aspects of creating the Mechavator, such as coding the Mechavator and the GPS RTK system. We only had 15 minutes for a presentation about a concept that hasn't been tried within FTC before, so we had to condense our content and this was the best outcome we could have hoped for. Nevertheless, most people enjoyed the presentation, because it was introducing a fresh idea of how robotics could be implemented. The presentation overall went well, and we connected the content from slide to slide seamlessly.

    Next Steps

    Our next steps are to post the videos where we showcase our Mechavator, as well as a parody of the FTC reveal videos. Unfortunately, we no longer have the Mechavator, but it's legacy will forever be a part of Iron Reign Robotics.

    Interest Meeting

    Interest Meeting By Anuhya, Aarav, Georgia, Gabriel, Vance, Leo, and Trey

    Our Interest Meeting at TMC

    To gain more members for our sister teams, Team 15373, Iron Core, and Team 3734, Pandemonium, we held an interest meeting at Townview Magnet Center earlier today. It was crucial to get more members so we could continue the Iron Reign legacy for the future years, as our members are all from our sister teams.

    Our new sponsor, Mr.Florczak, kindly let us use one of his rooms to host our interest meeting. We had an incredible turnout from all the grades, and we're all looking forward to forming new relationships with the new members of our team. We gave a presentation on what FTC is about and what an incredible opportunity joining this robotics team will be. We explained how our team works and showed them our accomplishments, including the Mechavator. The new recruits were very curious about Iron Reign Robotics, so we happily answered all their questions. We also presented our robot from the most recent season, The Reach, and demonstrated the innovative design. After we had finished everything scripted, we all split off to get to know all our new teammates.

    Next Steps

    The official kick off for the new game, Power Play, is happening this coming Saturday. The first thing we have to do is organizing the RoboDojo so it's robot-ready, and making sure the team, including the new members, are prepared for the new season.

    Season Reveal

    Season Reveal By Anuhya, Aarav, Georgia, Gabriel, Vance, and Trey

    The Season Reveal of 2022-2023's Game: Power Play!

    Today was the season's official kick off the 2022-2023 game, Power Play! However, Gabriel, one of our members, gave a wonderful keynote speech, taking inspiration from Steve Jobs, for the reveal of our Mechavator.

    Initial Thoughts

    Our first thoughts when we saw the new game, which is about capping yellow poles mounted on springs throughout the game field, was that we would have fewer options when it came to innovative designs. We also knew we would need to read the game manuals very thoroughly, memorizing small details so we knew exactly what the rules were and so we wouldn't have any issues with inspection in competitions. One of the main challenges would be getting a mechanism which would be able to grab the game pieces and place them onto the tallest poles, which are 30 inches in height. This is 12 inches more than the tallest height our robot is permitted to be at the starting position, meaning we would have to make a collapsible mechanism, such as a linear slide. We also need a method of picking up the game pieces which doesn't require too much precision so our drivers have more freedom. We are experimenting with beaters as well as different shapes of claws so we have a variety of options.

    Next Steps

    We will begin working on making a robot for Robot in 2 Days, which will be a base robot we will build on and adapt so it will be usable throughout the season. This is a way for us to brainstorm our ideas into a functional robot and see it in action.

    Robot in 2 Days

    Robot in 2 Days By Anuhya, Aarav, Georgia, Gabriel, Vance, Trey, and Leo

    Our First Ideas: Robot in 2 Days!

    Our Ideas with Build

    As a base robot, we started with an 18 inch cubic frame. This was the frame we'd most easily be able to modify and build upon as we progressed further into the year. For an initial brainstorming session, our Robot in Two Days would let us get some ideas into place which we could then bring up to our standard and innovate on.

    First, we noticed that our motor placement would make it harder to retrieve any of the cones. We knew we would need a mechanism to bring the cones up at varying heights to deposit on top of the poles, so we decided on using a gripper and linear slides. We moved all the motors back to create space in the front for our linear slide and gripper. We also had to clear up any obstructions, such as beams, control hubs, our expansion hub and battery to make some more space. We attached the control hub, expansion hub, and battery to the back of the robot. We fixed inconsistencies in the frame, such as misalignment in beams, to improve the stability and quality of construction. Working on wire management was cumbersome, but necessary, so our robot would be able to get as many points as possible without getting tangled up in wires.

    System for Intake

    Because the highest beams are 30 inches, we designed a linear slide which can reach a maximum height of 30 inches. This means it will be able to score on all the poles: low, medium, or high. The linear slide was attached to the middle of the robot, in the space which was just cleared out. We also made a pair of tweezers which would help grab game elements from the top and latch on inside the game elements. These were then attached to an angle control servo, which would make it easier to grab the cones and also increase the reach height slightly.

    Because we needed more accuracy, we used a flexible material to make a funnel to better intake our game elements. We had to fix and align the funnel a few times for greater efficiency. Next, we got to wiring up the motor for the actual lift. We realized that the linear slides stick out of the sizing cube by a 1/2 inch, but we purposefully ignored the problem because we'll have more time to get the technicalities correct by our first league meet.

    Finally, we covered all the sharp corners of our robot with gaff tape and added the LED panels we're using for team markers.

    First Implementation of Code

    Our team has a lot of new coders this year, so we spent most of this time getting used to the interface and re-examining and interpreting code from past years which we could then use as a template. However, we got all the motors and servos to work, as well as coding the Mecanums to navigate the game field.

    Meeting Log 9/24

    Meeting Log 9/24 By Aarav, Anuhya, Georgia, Gabriel, Trey, and Leo

    1. Game strategy 2. Tombot as sparring partner. 3. Gripper Designs. 4. New recruit build teams.

    Game Strategy

    Iron Reign engaged in an exercise to better understand the game and create an optimal strategy when multiple robots are on the playing field. Two team members were blindfolded and acted as “robots,” while two others were the “driver” and voiced instructions. The blindfolded members followed their instructions and effectively played the game. This helped us better understand how the game evolved and the best ways to score points efficiently.

    With the season coming up quickly and the first league meets scheduled for about a month away, we needed to prepare robots for competition and help the recruits begin.

    Fixing up Tombot

    One of the critical action points was fixing up Tombot, one of our older competition robots that utilized a linear-slide crane to score pieces at high altitudes. Tombot could potentially be used as a competition partner to simulate gameplay better and improve drive practice. However, TomBot had a couple of issues that needed to be resolved. Specifically, the Omni wheels at the ends of the chassis were getting caught in the junctions, so we raised them to allow for cleaner movement. We also fixed a loose chain that kept coming off and practiced driving around the poles and over the junctions.

    New Recruits Progress

    Next, the new recruits started working the chassis for their root, using a mecanum-based drivetrain and vs-shaped chassis. They also split into two teams and started building prototypes of their cone gripper. The first prototype(shown below) uses a conventional gripper that wraps around the cone from both sides and picks it up. Driven by a single servo, it uses two gears to move the two gripper parts.

    The second prototype currently only has the two sides of the gripper, which use metal pieces and rubber bands to wrap around the cone. The new recruits also started working on the chassis for their robot, which uses the metal REV rails and a mecanum drivetrain. They were able to conceptualize it and started cutting the REV rails to the correct lengths for assembly.

    Iron Reign Gripper

    Iron Reign began modeling potential grippers for testing, including designs that packed up the cones from the top song with a few to grab the cones from the side. A greater variety of options will be helpful when creating the robot. In addition, work began on a cone-adjusting mechanism to right fallen cones and adjust the position of picked-up ones to score them properly.

    Code Development

    A few recruits interested in coding were taught the basics of programming the robots with Java, and our senior coders created basic mecanum and tank drive code for the teams to use. This should help us get a head start on coding and better help the rookie teams later in the season.

    Next Steps

    The next steps for the rookie teams would be to start building the chassis, attaching additional components, and continuing to develop their grippers. For Iron Reign, our next steps are continuing to design and prototype the gripper iterations and optimizing TomBot.

    Overall Progress From the Past Two Weeks

    Overall Progress From the Past Two Weeks By Anuhya, Georgia, Gabriel, Vance, and David

    Tasks:
    1. Working on path following with Code
    2. Creating prototypes to optimize the Build design
    3. Gaining experience with 3D Modeling using Fusion 360

    Code

    Our main coders, Vance and David, have continued working on reqriting the code base to make it easier to understand. We have many new recruits on our sister teams who are interested in learning how to code, so a lot of time has been spent on making the code base more user-friendly.

    One major issue we were having is that there was a lag between operating the robot and the robot function. While scouring the code to find and address the problem, we noticed that there was a 1 second loop time. By eliminating this loop time, which may have initially been added to add a buffer period, our robot began to work much faster and was far easier for our drivers to operate. We also added custom PIDs for the turret and crane, giving us smoother movement with controlled speeds.

    The coders are also working on using different methods of path folowing, such as straight orthogonal line following versus Pure Pursuit, to determine which would be the optimal method. Straight orthogonal line following would be far simpler to use and code and is already well aligned with the field set up and game design for Power Play, while Pure Pursuit is more often used in collegiate-level robotics and is a common path following algorithm. Once you get it right, it is very reliable and can be manipulated well.

    We hope to get the path following and code base overall testable as soon as possible so we can work through specific motions and rotations as well as making it easier for our drivers to get in more practice before the first league meet.

    Build

    One of the major components of our robot is the extension of the arm, which enables us to reach even the tallest of poles with no difficulty. However, the set screws on the pulley system, which control the arm extension, were very loose, caused the axle to come off and render the whole arm useless. The first thing we did was tighten the set screws and work on many of the other regular repairs which were needed to keep the robot in optimal working condition.

    Our robot uses a coiled extendable wire to operate the servo which controls our gripper system. However, due to the length of the wire, it got in the way of a lot of robot function and was just inconvenient overall to work around. We created a simple cardboard prototype to set our extendable wire so it wouldn't inhibit the rest of the robot and would allow all functions to occur freely.

    So we would be able to automate the process of depositing cones, we installed a webcame which allows us to see how far the arm is extended.

    Our gripper system needed a way to conveniently attach to the arm, so we had to create a component which would attach and align the gripper system properly. The gripper system has 4 main parts: a distance sensor, a servo, an expandable bulb and a cone guide. The component, appropriately named the Servo Clamp, was designed to be able to attach the bulb, servo, cone guide, and distance sensor separately while also aligning them so the robot would be able to use the sensor to detect the cone and pick it up using the bulb and cone guide.

    Next Steps

    There are always more improvements and more progress we can make in code, and we also need to make a separate intake system for the cones because it's more efficient and would allow us to score more points quickly. We also want to rebuild the robot piece by piece to make it more resilient and fix each individual aspect.

    Meeting Log 10/22

    Meeting Log 10/22 By Georgia, Aarav, Gabriel, Leo, Trey, Anuhya, Aarav, and David

    Task: Drive Practice and Getting Code to Work

    Today was mainly focused on getting proper drive practice and getting the path following for the April Tags to go to the correct locations. As such, in between commits, our drivers Leo and Georgia were able to get some familiarity with the controls, while our coders Vance and David worked on PID tuning and autonomous corrections.

    We ran a few practice matches of just teleop to measure and improve the skills of our drivers. This consisted of 2 practice matches each for both Leo and Georgia under the 2 minute timer. Leo scored 2 cones the first match and 3 cones the 2nd match, while Georgia scored 2 cones for both matches. This highlighted how little we had actually practiced driving the robot, but also sparked an idea in Vance and David.

    Upon witnessing how slow going manually picking up a cone and scoring it on the tallest pylon was, the coders begun work on making preset values for picking up a cone and scoring it, implementing a memory element so that the robot would record where it picked up and scored a cone, and specifically return to those locations. In addition to working on the April Tag location to recognition, they also achieved being able to cut our scoring time basically in half, giving us more opportunities to score cones.

    Next Steps

    Creating a prototype LED battery holder for our panels and getting the April tag locations to work for both Autonomous points, as well as Tiebreaker points for the future.

    Meeting Log 11/4

    Meeting Log 11/4 By Gabriel, Trey, and David

    Task: Fixing Issues from the Screamage

    After the Screamage, many different problems became apparent, including the fact that the robot just barely fit sizing requirements. In order to combat this, we decided to cut off .75 inches off the arm extension from the carbon fiber rod and added a new hole for the mount for the gripper system, which didn’t have an effect on the code or presets. Trey also continued to work on 3D modeling for the new robot.

    David then proceeded to work on fine tuning for the presets for picking up and scoring a cone, as the movements were a bit aggressive to say the least, and by the end of the day, while slower, had become much more manageable as testing would prove to us. He also continued to work on the April Tag recognition for autonomous.

    Next Steps

    Make use of polycarb to create a new LED battery holder than can be mounted directly to the robot and fix the pulley system to keep it from falling off the axel and rendering our robot useless.

    Meeting Log 11/5

    Meeting Log 11/5 By Gabriel, Trey, Vance, Leo, and Georgia

    Task: Fixing Issues from the Screamage Pt.2

    In tandem with yesterday, the main goal of this meeting was to improve upon the robot after the Screamage. This consisted of two main aspects, being a new way to mount the pulley because of the set screw of the motor that kept untightening from the axel and falling off at the most inopportune times, and a new battery holder for the LED panels with better mounting, as it was just wedged into the robot at the Screamage

    Fixing the Pulley System

    After many failures of the pulley system and antics with threadlocker and set screws, enough was enough. We decided that using the CNC to directly drill into the pulley to attach that directly to the motor was a better idea, and after a careful process, the pulley was directly mounted to the motor and thus far has experienced no further issues.

    Making a New LED Battery Holder

    The cardboard battery holder was an okay temporary solution, but in no way was meant to be a permanent addition to the robot. Instead, we opted to make a new one out of polycarb and create a place for the wire to filter through, which required measuring the battery and bending a piece of appropriately sized polycarb. It worked well, and looked semi decent but may be replaced in the future

    Meeting Log 11/8

    Meeting Log 11/8 By Gabriel and Leo

    Task: Preparing the Robot for the Upcoming League Meet

    General Fixes:

    The LED battery holder from the previous meeting snapped, requiring us to rebend and make a new gate for the LED Battery holder from scratch, which took a bit of time. In addition to this, all the set screws on the robot for the shaft collars and the pulley systems, as well as using threadlocker on the right motor mount in order to keep the right motor from shifting out of place and causing the chain to fall off the gear. This also solved the problem of the chain not fully aligning with the gear, causing a gradual stray of the straight pathing.

    3D Modeling a New Wire Holder:

    As discussed previously, the current iteration of the wire holder for the arm extension made of cardboard isn’t practical, and so Leo worked on a 3D model for the new version of the wire holder. This version addresses the wire getting caught upon on the corners of the holder as well as a more durable design as cardboard is not good at keeping it’s shape, and will more easily fit over the 2 motors.

    Meeting Log 11/10

    Meeting Log 11/10 By Georgia, Gabriel, Leo, Vance, Trey, and David

    Task: Finishing Code for Upcoming Meet and Drive Practice

    We fixed the turret heading PID so that it does not spin uncontrollably when the angle changes from 359 to 0, and adjusted and tuned ticks per inch. We integrated memory of drop off and pickup positions with the crane so our drives don't have to spend a lot of time precisely aligning the arm with the cones and poles, enabling us to quickly score more cones per match. In addition, we created a basic auton program that reads the AprilTag on our custom team sleeve, then parks in the correct location accordingly.

    The drivers practiced pick up and drop off using the new presets, then ran timed matches to see how many cones they could score, averaging 3-4 cones per match. We also practiced positioning and setting up the robot before beginning auton.

    Next Steps

    Due to oscillation of the arm after calibration, the camera occasionally cannot read the April Tag, so we need to fix this before the meet. Additionally, we need to do more drive practice before the meet this Saturday, inorder to improve the number of cones we score each match.

    Meeting Log 11/11

    Meeting Log 11/11 By Gabriel, Vance, Aarav, David, and Georgia

    Task: Finalizing the Robot the Day Before Competition

    The day before a competition always sees arguably the most productivity from all the teams in a rush to finish up what they hope to accomplish the next day. For Reign, this was getting autonomous working, final drive practice for Georgia, and the printing of the team beacons.

    Finishing Auton:

    The first few hours were filled with commits from both David and Vance in an attempt to get the April Tags basically perfect. The camera was able to read the tags only some of the time due to the oscillation of the arm after calibration, which would be frequent at low voltage levels. Fortunately, this was solved and the rest of the night was spent on simplifying the calibration sequence and PID tuning for the arm.

    Drive Practice:

    A few practice matches were run which included both autonomous and TeleOp with a timer to see our limits. The average performance saw autonomous working and around 3-4 cones scored, but some outliers saw no autonomous points and no cones scored, which was certainly worrying. In the end, further drive practice was sacrificed in order to get the autonomous code working.

    Making and Dying the Beacons:

    The final thing we finished that night was the beacons for additional scoring. This was modeled as a loose sleeve that fit around the cone initially, but then we cut around it and made just a tab protruding from the base in order to meet sizing requirements, as well as dying them red and blue respectively and writing the team number on them.

    1st League Meet - Post Mortem

    1st League Meet - Post Mortem By Georgia, Aarav, Gabriel, Leo, Trey, Vance, and David

    Tasks:
    1. Review 1st League Meet
    2. Analyze 1st League Meet Performance
    3. Discuss Possible Fixes + Next Steps

    Play By Play

    1st Match - The first round went horribly wrong, as Gabriel touched the phone after randomization, netting a minor penalty. While autonomous did read the April Tags, the arm was outside the tile, so regardless we didn’t score the 20 points for autonomous. In an attempt to get the robot started and not have to do calibration, the sequence was skipped which caused the turntable and arm extension to fail completely. Our score was 2 points scored by our alliance partner, and was a loss.

    2nd Match - The 2nd this time, the autonomous program worked, but yet again the arm was outside the confines of the tile, meaning no autonomous points. The new calibration sequence, which required a button press, was not completed, and so yet again, failure in the arm and turntable, and an additional crash of the robot. The score was 37 points scored by our alliance partner and a loss.

    3rd Match - The 3rd match autonomous finally worked, netting us 20 points. The presets for cones, however, was not working and so had to be done manually. The score at the end was 38 points and resulted in a win.

    4th Match - The 4th match autonomous succeeded yet again, gaining 20 points. Unfortunately, the calibration sequence again wasn’t completed, meaning we couldn’t score any elements. The match resulted in a 34 point win, a win that was barely gained, as we scored 1 more point than the opposing alliance.

    5th Match - The 5th match was by far our best performance. The April Tag recognition worked again, netting us 20 points. The presets for cone scoring finally worked, and with it, our driver Leo was able to score 9 cones, one of which had a beacon on it, getting our alliance 93 points, the record for that meet, of which we scored 74 points.

    What Went Wrong + How To Fix It

    This past Saturday marked the first League Tournament for the University League and our first competition. Unfortunately for us, it did not go as we had hoped, but was instead more grounded in reality. There were a lot of problems that only reared their heads during the competition.

    The beginning of the competition was the most problem intensive, with everything from the calibration sequence infinitely rotating the turntable, the belt slipping off the arm extension, and the presets for cone scoring going awry. Luckily for us, the end of the competition resulted in a fix to some of these issues which lead to us placing in 4th ranking wise, and getting the high score for point total in conjunction with our alliance partner. However, this does not mean that there were no persisting problems after the fact.

    Starting off with build issues, our mount for the current iteration of our bulb gripper was able to shift slightly to both the left and right with enough force applied. The constant smacking down of the gripper onto cones was a likely culprit in the shift meaning its an issue that has to be further addressed by tightening the carbon fiber bar more. The belt for the arm also managed to slip off at one point, but luckily it was in between matches. It serves as a good reminder to replace old rubber bands, which do not age well at all. The robot was also getting caught on the pylons, even when they didn’t have cones on them, meaning that its a combination of the chassis being a bit too big even though it fits standard sizing and more drive practice needed. Also, while it didn’t present too big of an issue at the competition, our current wire holder for the arm extension is just impractical and arguably cardboard should never appear on a robot at a competition.

    Moving onto code issues, the start of the competition began with a big scare. During the calibration sequence, the turntable would rotate uncontrollably and would persist through infinite rotations. Fortunately, Vance and David were able to address this before any of the matches actually started. The issue of presets also became apparent because of calibration. Once autonomous finished, the Teleop program had to be initialized and recalibrate itself, which for one reason or another, completely messed up the presets, which are designed to remember the locations that it picked up a cone, and where it dropped off a cone.

    Next Steps

    Our robot needs to be thinner in order to navigate this year’s field more effectively, which is currently being addressed with the modeling and future construction of basically a version 2 of our current robot. The cardboard wire holder is going to be replaced with a 3D modeled version, which hopefully will look sleeker and serve its function better than the current iteration. There is also the idea of custom wheels as last year set a standard that we should keep alive.

    Meeting Log 11/18

    Meeting Log 11/18 By Gabriel, Trey, and Vance

    Tasks:
    1. Fix Issues from the Last Meet
    2. Build Upon our Current Strategy
    2. Continue to Develop TauBot 2.0

    The League Meet was a rude awakening for all the things we needed to improve upon and start. This includes a better autonomous, as other leagues are already having regular 30-40 point autonomous programs, documentation as even though League Meets don’t require them, the Tournament is slowly encroaching on us, and it needs to be solid by then and the modeling of a version 2.0 for the current robot to further improve cone scoring.

    Building Upon our Current Strategy

    In order to be a competitive team, we need a stronger autonomous. The current strategy for this is just the April Tags, which nets us 20 points. However, since April Tags still leaves around 14 seconds of autonomous to be filled, Vance has been working on a pre-load cycle, which would read the April Tag with the preload, drive to the destination, score the preload on the tallest pylon, and then continue to take from the cone stack and continue to score, which could easily elevate us to a 30-40 point autonomous run. We also need to start thinking about capturing more pylons, as this early in the season it’s been noted that each team generally stays to their quarter of the field. In order to capitalize on this, we plan to change our strategy to capture all the pylons within our quarter of the field, as each junction/pylon captured is an additional 3 points, which would then be followed by scoring on the tallest pylon.

    Version 2.0 of TauBot

    Currently, there is a second version of Taubot being 3D modeled in order to accommodate a smaller sizing as well as a separate intake system. More details about this will be discussed in a future blog post.

    Next Steps

    Continue to build upon the autonomous program and learn a new drive strategy for the League Meet on December 3rd.

    Meeting Log 11/19

    Meeting Log 11/19 By Georgia, Aarav, Gabriel, Trey, Leo, and Vance

    Task: Drive Practice and Improving Code

    Today, we spent time improving upon the code by fixing the odometry and fine tuning it, along with doing some much needed drive practice.

    We fine tuned the PID and speed, as well as the pickup and drop speed and staging. We also fixed the odometry, which calculates the position of the robot based on how many times the wheels have turned. We changed the staging of the crane memory system to be more accurate and fix the angle of the shoulder before it extends, so it won't hit the poles or cone stacks when changing position.

    Our drive team ran practice matches to improve precision and accuracy while also scoring as many cones as possible. We focused on picking up cones from a long distance, utilizing our crane's reach and scoring from afar. The arm tended to overshoot when fully extended, making it more difficult to score, so our drivers had to practice taking this into account when aligning the crane and turret with the cone and poles for pickup and scoring.

    Next Steps

    We need to finish our auton code so the robot will pickup and score cones from the cone stacks and drop them onto poles during the auton period. We also want to finish and tune code for grid drive. And, of course, more drive practice!

    Code Progess for November

    Code Progess for November By Vance and David

    April Tags

    This year, using FTC 6547's tutorial on april tags, we developed a system to detect which parking location we should park in. The april tag system allows the onboard camera to detect the sleeve at a distance without it being directly in front of the camera unlike other systems. It also requires much less processing than QR codes which allow it to detect the sleeve faster and with greater accuracy.

    Crane Memory System

    One unique feature of this robot is the crane's memory system. The crane remembers its position where it picks up a cone and where it drops the cone. This memory allows the crane to take over positioning the gripper for picking up a cone and dropping it off. The driver now only has to finetune the pickup and drop position and initiate the pickup and drop sequence.

    Grid Drive

    One helpful feature that would make the robot more reliable is grid drive. Since the field this year has all the objects placed in a grid, the robot can navigate between the pylons relatively easily however we found that drivers could not be as precise driving than the robot’s odometry and as such we developed a system where the driver tells the robot where they want the robot to go and the robot creates and follows a path to get to its target location. This system decreases transit time significantly and makes driving more precise. This system can also be used with the crane to pick up cones from a specific location and drop them at a certain pylon of the driver's choosing.

    Field Class

    We've also developed a special class to keep track of the current state of the field. The Field class keeps track of all objects on the field and their location, height, and name by creating a separate fieldObject object for each. These objects are then stored in a list and that list can be sorted through to find for example the closest object to the robot of a specific height. The robot using grid drive can then drive to a location where it can then score on that object.

    Meeting Log 11/26

    Meeting Log 11/26 By Georgia, Gabriel, and Leo

    Task: Build, Modeling, and Drive Practice for Upcoming League Meet

    We spent today's meeting fixing minor build problems, then ran timed practice matches. Additionally, we started modeling the prototype for the nudge stick.

    We began designing a prototype for a nudge stick, which will help speed up cone drop off. The stick will touch the pole at one point of contact and will be able to move to either side, depending on which direction we are scoring from.

    The arm and mount, specifically the set screws and shaft collars, will often become loose, so we used threadlocker to secure these and reduce its chances of becoming too loose during a match. We redid the connection for the LEDs because a wire had snapped out, then rewelded the mount for the LED panels, as it was beginning to split down the center and was revealing the inside of the panel.

    We did lots of drive practice, running many timed practice matches. We managed to score the auton preload, along with about 3-6 additional cones and beacon. Unfortunately, auton was somewhat unreliable, as Taubot did not always score the preload cone on the pole and fully park in the correct space.

    Next Steps

    Our next step is to fix our auton code so Taubot consistently manages to score the auton preload cone and fully park in the correct spot. We also need to finish the nudge stick prototype so we can begin testing and finetuneing it.

    Meeting Log 11/29

    Meeting Log 11/29 By Georgia, Anuhya, Gabriel, and Vance

    Task: Code and Build Before League Meet

    We partially remade the joint that connects the extension part of the crane to the turret, as we found that under high stress the gears were prone to slipping. We also changed the gear ratios on the shoulder to increase the torque produced at the cost of the speed of the crane. We did this because under most situations we were hitting the torque limit of the motor but we almost never hit the speed limit of the motor. This will make the crane much more controllable, especially when the crane is at maximum extension. Additionally, we began building the nudge stick for the crane.

    As for code, we created two new methods. The first method takes in the robot's current position on the field and, using an IMU that is attached to the turret, calculates the position of the center of the turret. This is method is needed for inverse kinematics to work because the center of the robot is not aligned with the center of the turret. The second method takes in the desired X, Y, and Z coordinates that the turret should target. It first takes the turrets's position then uses that position to calculate the heading that the base needs to target inorder to align itself with the proper X and Y coordinates. It then calculates the horizontal distance needed to get to the target position. That distance, along with the Z target height, is then used to calculate the angle and amount of crane crane extension required to achieve the target position.

    We began working on a model for the differential distance sensor mount, with the distance sensors mounted on the side pieces so we can adjust their angle inorder to pinpoint where the cone is located. We added a space in the middle for a laser, which we will use for testing the range of the distance sensor.

    Next Steps

    We need to finish building and coding the nudge stick so we can test it and practive scoring with it. As for the differential distance sensor mount, we need to finish modeling it and then build and test it.

    Meeting Log 12/02

    Meeting Log 12/02 By Georgia, Anuhya, Gabriel, Leo, and Vance

    Task: Prepare for Our Second League Meet

    Today we worked on finishing the nudge stick and auton code, along with doing driver practice and other preparations for the upcoming meet.

    We finished working on code for the nudge stick so it will rotate to the left or right of the pole in order to help the driver align the cone with the pole more easily and quickly. The stick is mounted to a servo which allows it to move to either side of the arm. Next we worked on code for auton and tuned it to be more reliable.

    Our drivers spent lots of time practicing seting up the robot and diving it. We scored about 4 or 5 cones per match plus auton and a beacon.

    Meeting Log 12/06

    Meeting Log 12/06 By Georgia, Anuhya, Leo, Vance, and Gabriel

    Task: Improving code

    Today we tuned auton, implemented inverse kinematics, and made driver controls more user friendly.

    We implemented inverse kinematics with driver controls, auton, and the memory system. ​​We changed the driver controls to use height and distance rather than angle and shoulder. This makes it faster and much easier for the drivers to fine tune adjustments when dropping and picking up the cones. We also implemented this system in auton to make it easier to specify a target that the robot should aim for during auton.

    Next Steps

    Now that we have inverse kinematics working we can begin a scoring pattern code, which will allow the robot to memorize the field and move to score without driver input. This will make scoring quicker and easier for the drivers.

    Townview Tournament

    Townview Tournament By Gabriel, Georgia, Anuhya, Trey, and Leo

    Hosting the Townview Tournament

    This Saturday marked the First Tournament of the season, and with it came the opportunity for us to host the event at our homeschool, Townview. Twenty seven teams showed up for the tournament, all displaying great levels of gracious professionalism and a wonderful sense of sportsmanship for the whole tournament.

    What we learned

    This was a great opportunity for us to learn how judging would work this year and truly see how a tournament would function ahead of time. It also gave us a chance to see some of the more than impressive robots and their unique designs and innovations, as well as some potential new strategies to test out for ourselves.

    Overall, we had a great time hosting this event in collaboration with a lot of First representatives and alumni and we're very thankful to all the teams, volunteers, and judges that showed up and for having a great competition. We wish the teams good luck for the rest of the season!

    Virtual DPRG Meeting 12/17

    Virtual DPRG Meeting 12/17 By Aarav, Anuhya, Georgia, Gabriel, Trey, Vance, and Leo

    Task: Present TauBot to the Dallas Personal Robotics Group

    Today, we virtually presented our robot to the Dallas Personal Robotics Group(DPRG) to showcase our progress for this season and hopefully get advice on our robot's design, code, and presentation. DPRG is a group of engineers and robot enthusiasts who meet multiple times a month to discuss robotics and share their personal projects in the field of robotics. These meetings allowed us to practice our presentation skills and receive valuable advice from mentors and professionals.

    The meeting started with us briefly explaining Power Play to the members who tuned in and then transitioned into our initial Ri2D efforts and how that influenced our current design. We shared our initial idea of creating a "tall bot" that could drive over the poles and how that quickly shifted into the current robot focused on minimizing movement across the field.

    We went over the critical subsystems of our robot, which included the bulb gripper, arm, turret, and chassis, and explained how all of these worked together to accomplish our game strategy. Then we transitioned into the code aspects of things and shared how we managed to automate much of the gameplay with our memory functions, inverse kinematics, and anti-tipping code while also stating how we planned to integrate OpenCV and grid drive in the future.

    After that, we discussed our plans for the future iteration of TauBot and some of the significant changes we planned to make to the chassis to improve its efficiency and ability to score points. Finally, we presented a show demonstration of the robot driving around, scoring cones, and running the auton code. A lengthy question and answer session ensued, and we got lots of valuable feedback from the DPRG members that we will use to improve both TauBot 2.0 and our presentation.

    Regarding the feedback we received on the robot, DPRG suggested that we consider the distribution of mass and a potential counterweight to prevent tipping(which happened a decent amount during the demo), as well as possible code changes to help better control the autonomous path of the arm during movements. They also pointed out the oscillation of our gripper and suggested we add a degree of freedom to prevent that. Finally, one of the biggest pieces of advice they gave was to consider utilizing a movement system that allowed us to “fly the gripper.”

    On the presentation side of things, the main advice given was to consolidate our information, focus on the most impressive parts of our robot, talk slower, and create a correlation between our strategy and the implementation of our robot.

    Next Steps

    We are incredibly grateful to DPRG for letting us present and connect with professionals to improve our robot. We hope to meet with them in the future, possibly in January, as we develop our robot. Our next steps are considering their advice when designing and assembling TauBot 2.0, further automating our robot, and preparing our presentation and portfolio for the tournament in January.

    Meeting Log 12/30

    Meeting Log 12/30 By Georgia, Leo, and Gabriel

    Task: Driver Practice!

    Recently, Vance implemented a new control scheme : scoring patterns. This required some changes to the way the cone is “transported” throughout the field when the driver operated, and we found it was best to “fly the gripper” by controlling the 3 dimensional position of the cone on a cartesian space superimposed on the field. Basically, we control the x,y,z, which is a big change compared to the old controls, which controlled extension, turret angle and shoulder angle independently of each other. We're down to 3 weeks from our next meet and the goal is to get affluent with these new controls, which will (hopefully) help us score more cones.

    Next Steps

    There's still some fine tuning to be done with the controls, especially at long distances. The robot is still prone to tipping and crashing, but as a proof of concept, scoring patterns are looking promising. There was also some progress done on the CAD for the new robot (epic reveal coming soon), and we're looking to start manufacturing some of our designs on the CNC in the coming week, stay tuned.

    Meeting Log 01/04

    Meeting Log 01/04 By Georgia, Anuhya, and Leo

    Task: Build and CAD

    Today we focused on building and modeling our second iteration of Toubot. After designing and cutting out the parts for the underarm on the CNC we began assembly.

    As for modeling, we worked on the shoulder drive for Toubot2. We are redesigning our motor mounts because we need the extension on the arm to be stronger. We are changing the design for the shoulder drive by using 8 mm axles and using four 30 tooth gears instead of the single 30 tooth gear currently being used. We are also using “bridges” to mount our motors, because they are stronger than the standard REV rails.

    Next Steps

    Our next steps are to print the motor mounts and continue build. And more drive practice!

    Meeting Log 1/6

    Meeting Log 1/6 By Aarav, Anuhya, and Georgia

    Task: Documentation and CAD

    Today,we focused mainly on documentation and the continued CAD for the next iteration of TauBot. We worked on the outreach and Motivate sections of the Engineering Portfolio along with a few of the preliminary slides. Furthermore, we also made sure that the blog was all up to date.

    On the CAD side of things, we finished the shoulder drive on the CAD model and began 3-D printing a few motor mounts for the next iteration of TauBot.

    Next Steps

    Our next steps are to continue finishing the CAD model of TauBot2, continuing to assemble the parts we have completed, and to continue working on the Engineering Portfolio in preparation for the Tournament on January 28th.

    Presenting to DPRG

    Presenting to DPRG By Anuhya, Trey, Leo, Gabriel, and Vance

    Task: Present a status update to Dallas Personal Robotics Group

    You can watch our full presentation here. Today was our second meeting with Dallas Personal Robotics Group , or DPRG, this season. We updated the engineers at DPRG with our build and code progress. First, we ran through our newly assembled parts and subsystems. Then we showed our work in progress CAD in Autodesk Fusion 360 directly, and our main coder ran through our code. Finally, we had time for a small Q&A session with the engineers, where they asked us questions about our robot design and how it would achieve the goal put forth by the playing field.

    Build

    Newly Assembled Parts and Subsystems

    We had 3 main things to discuss when it came to newly assembled parts and subsystems: the new wheels and the underarm/chariot, which included the lasso gripper. Gabriel introduced the new wheels, which are made out of carbon fiber, nylon and ninjaflex. We also demoed the new wheels, which had just been attached to an axle. Because the bearings weren't aligned properly, the wheel was slightly wobbly. However, it was a good demonstration of how the wheel would work when it would be attached to the second iteration of our robot, Taubot. We changed to a custom wheel because it would give us more control and would also be slightly smaller than the old wheels, allowing us to optimize the design.

    Leo, who was the main designer behind all aspects of the underarm/chariot, was responsible for introducing it to the judges. Our underarm is designed to slot into the front of the robot, replacing the omni wheels with driven omnis which drive out the chariot. Our underarm is entirely made out of custom carbon fiber parts, and will be the intake system for Taubot: 2nd iteration. The chariot drives out, using the driven omnis, to the cone stacks and the substation. The underarm uses the lasso gripper to grip around a cone and passes through itself to hand the cone off to the main arm.

    New CAD For Future Assembly

    After displaying the custom parts of the robot which we had already assembled, we showed the parts of the modeling which were still in progress. I started by introducing the shoulder and turret assembly, which was still very much not completed. I talked about motor placement and gear alignment, and why we changed the design of the shoulder and turret. We wanted to stop using the standard REV rails and replace them with aluminum plates, which would be stronger and designed specifically for our purposes.

    Trey showed the changes we would be implementing with the arm. We changed the linear slides to a lighter model so it would be possible for us to add a 4th stage. This would make it possible for the robot to move minimally and still reach the entire span of the field. We are using a belt system and a motor at the base of the arm to extend the arm. Trey then showed the base and the chassis of the robot. He talked about how we changed the design, and how we would be using carbon fiber for the base as opposed to polycarbonate, because of how much stronger carbon fiber is and because of the issues we were having due to the polycarbonate cracking when it hit the walls of the playing field.

    Leo showed the model of the underarm and the chariot so the engineers could get a better understanding of how it would extend and operate. He also talked about how the battery would be in the moving section so we could counteract the tipping problem due to the weight of the arm.

    We also touched on our manufacturing process, and how we turned modeled parts into physical parts which would be used on our robot.

    Code

    Vance took the lead on showing what he'd been working on with code. The auton wasn't fully tuned up so everything was slightly off. In an ideal autonomous game, we would have gotten around 3 cones. Currently, reliability is a bit of an issue because of cone placement, because cones are very close to the wall. This makes the margin of error we have very little. The robot tipped over while we were trying to demonstrate autonomous, but it was an easy fix, along with a reset.

    Scoring Patterns

    The first thing Vance demonstrated was the scoring patterns. They were a very new addition, and they were good for drivers because it meant the drivers would only have to make a few micro adjustments to the arm placement instead of moving the arm the whole way around the game field.

    What is a scoring pattern?
    A scoring pattern is an array of field positions that the arm targets.

    1. The arm goes to a substation.
    2. The arm automatically goes to a different pole every time a new cone is picked up.

    The arm gets pretty close, but the driver has to line it up perfectly manually themselves. The reason we go to a different pole every time a new cone is picked up is because that gets us a lot of poles, which results in possible points for controlling poles. Each cone which is controlled is 3 extra points. This is very helpful strategically. There are 8 scoring patterns, because there are 2 cone sources. The driver can swap between any of the scoring patterns mid-match.

    While we were demonstrating scoring patterns, a pulley on the robot fell off. This took a while to fix, but the show must go on!

    Feedforward for PID

    The PID brings the shoulder to the correct angle at the correct speed and time. Our robot now uses feed forward, which calculates how much torque is on the arm and how much torque is needed for the motor to hold position or counteract the torque of the arm/gravity. This is entirely based on the current angle and position. If we fully extend the arm using PID but not feed forward, the arm would always slip down slightly. However, now the arm holds position, even when it's fully extended.

    Q&A

    The last portion of our meeting with DPRG was the Question and Answer session. The engineers asked us questions about our design and the game itself.

    Q. Why do you score during autonomous?
    A. We get double the points for every cone we score in autonomous, because it counts during both autonomous as well as driver control. We also get 20 additional points for parking the robot, which is quite reliable.

    Q. How many of you design the robot?
    A. There are 7 total people on the team. 3 of us model, and we mainly communicate through Discord and TickTick to divide the work. We also have design meetings to find mistakes in our models and discuss what needs to be fixed. Subsystems and different assemblies are organized into folders, and we each take responsibility for one main part. To sum it up, it's organized chaos.

    Q. What is the scoring estimate/target with the new pattern?
    A. We don't have one with the current pattern, because we don't have any testing. We got 8 - 9 cones with the old pattern.

    League Meet #3 Review

    League Meet #3 Review By Aarav, Anuhya, Gabriel, Leo, Vance, Trey, and Georgia

    Task: Review our performance at the 3rd League Meet and discuss possible next steps

    Today, Iron Reign and our two sister teams participated in the 3rd League Meet for the U League at UME Preparatory for qualification going into the Tournament next week. Overall, we did solid, going 4-2 at the meet; however, we lost significant tiebreaker points in autonomous points due to overall unreliability. At the end of the day, we didn’t do as great as we would have liked, but we did end the meet ranked #2 in the U League in #5 between both the D and U Leagues, and got some valuable driver practice and code development along the way.

    We entered the meet with brand new autonomous code that allowed us to ideally score three cones in autonomous and park, equating to about 35 points.

    Another main issue that plagued us was tipping, as our robot tipped over in practice and in an actual match due to the extension of the arm and constant erratic movement, which we will elaborate on in the play-by-play section.

    We also want to preface that much of our code and drive teams were running on meager amounts of sleep due to late nights working on TauBot2, so a lot of the autonomous code and river error can be attributed to fatigue caused by sleep deprivation. Part of our takeaways from this meet is to avoid late nights as much as possible, stick to a timeline, and get the work done beforehand.

    Play by Play

    Match 1: 46 to 9 Win

    In the autonomous section, our robot missed the initial preload cone and fell short of grabbing cones from the cone stack because there was an extra cone. Finally, our robot overshot the zone and got no parking points. Overall, we scored 0 points. In the tele-op and endgame sections, because of a poor quality battery that was overcharged at around 13.9 volts, our entire shoulder and arm stopped functioning and just stood stationary for the whole period. In the end, we only scored 2 points by parking in the corner. However, due to the extra cone on the cone stack at the beginning of autonomous, we were granted a rematch. In the autonomous of the rematch, our preload cone dropped to the side of the tall pole, but we could grab and score one cone on the tall pole, missing the second one. However, it did not fully move into Zone 3, meaning we didn’t get any parking points. Overall, 5 points in auton. In the tele-op and endgame, we scored two cones on the tall poles and one on a medium pole, which equates to 20 points in that section, including six ownership points. Total Points: 29

    Analysis: We need to ensure that our battery does not have too high of a voltage because that causes severe performance impacts. More autonomous tuning is also required to score both cones and properly park. Our light battery also died in the middle of the second match due to low charge, which will need to be taken care of in the future since that can lead to major penalties.

    Match 2: 68 to 63 Loss

    In the autonomous section, our robot performed great and went according to plan, scoring the preload cone and 2 more on the tallest cone and parking, equating to 35 points. However, in the tele-op and endgame, the robot’s issues reared their ugly heads. We did score one cone on a tall cone and one on a medium cone. However, after our opponent took ownership of one of our tall poles, we went for another pole instead of taking it back, and that led to us tipping over as the arm extended, which ended the game for us. We did not incur any penalties but had we scored that cone and taken back our pole, we would have won and gotten to add a perfect autonomous to our tiebreaker points. We ended up scoring 9 points in this section. Total Points: 44

    Analysis: Excellent autonomous performance marred by a tipping issue and sub-par driver performance. The anti-tipping code did not work as intended, and that issue will need to be fixed to allow TauBot to score at its entire range.

    Match 3: 78 to 31 Win

    In the autonomous section, we missed the preload cone and couldn’t grab both the cones on the stack, and we also did not park as our arm and shoulder crossed the border. As a result, we scored 0 points total in this section. In the tele-op and endgame section, we scored a lot better, scoring two cones on the tall poles, one on the medium poles, and two on the short ones. This, including our 15 ownership points, equates to a total of 35 points. Total Points: 35

    Analysis: The autonomous does need tuning to at least park because of the value of autonomous points. Our lack of driver practice is also slightly evident in the time it takes to pick up new cones, but that can be solved through increased gameplay.

    Match 4: 40 to 32 Win

    In the autonomous section, we scored our preload cone on a tall pole, but intense arm oscillation meant we missed the first cone from the stack on drop-off and the second cone from the stack on pickup. We also overshot parking again, bringing our total in this period to 5 points. In the tele-op and endgame section, we scored two cones on the tall poles. So with ownership points, our total in this section was 16 points. We did miss one cone drop-off, though, and our pickups in the substation could have been better as we tipped over a couple of cones during pickup. Total Points: 21

    Analysis: Parking still needed to be tuned, but the cone scoring was a lot more consistent, but still requires a bit more work to achieve consistency. Other than that, improved driver practice will help cycle times and scoring.

    Match 5: 51 to 24 Win

    In the autonomous section, our arm never engaged to go and score our preload, and the robot did park, meaning we scored 20 points in this section. In the tele-op and endgame section, we scored two cones on the tall poles, one cone on the medium poles, and missed three on drop-off. We also scored our beacon, bringing our total point count in this game portion to 30 points. Total Points: 50

    Analysis: Pretty solid match, but the autonomous still needs tuning, and driver practice on cone drop-offs could be better.

    Match 6: 74 to 50 Loss

    In the autonomous section, our robot missed the drop off of 2 cones but parked, bringing the total to 20 points for autonomous. In the tele-op and endgame section, miscommunication with our alliance partner led to them knocking our cones out of the substation and blocking our intake path multiple times. We scored three cones on the tall poles and missed two on drop-off. In the end, we scored the beacon, scoring 30 points in this section. Total Points: 50(we carried)

    Analysis: Communication with our alliance partner was a significant issue in this match. Our alliance partner crossed onto our side and occupied the substation for a while, blocking our human player from placing down cones and blocking our intake path. This led to valuable seconds being wasted.

    Overall, our main issues revolved around autonomous code tuning; although our autonomous performance did improve, poor driver practice we chalk up to fatigue, along with minor tipping and communication issues. However, we plan to understand what happened and solve our problems before the next week’s Tournament.

    Then, for a quick update on TauBot2, parts of the manufacturing and build have begun, and we hope to incorporate at least part of the new design into the robot we bring to the Tournament on the 28th. Currently, parts of the Chassis and UnderArm have been CNC’ed or 3D printed, and assembly has begun.

    Next Steps

    Finish up the design of Tau2 and start manufacturing and assembling it, tuning our autonomous and anti-tipping code, and attempting to get more driver practice in preparation for next week’s Tournament.

    Overview of the past 3 weeks

    Overview of the past 3 weeks By Anuhya, Aarav, Leo, Vance, Trey, Gabriel, and Georgia

    Task: Recount the developments made to the robot in the past 3 weeks

    The past three weeks have been incredibly eventful, as we try to beat the clock and finish TaBbot: V2. We had a lot of work to do in build and code, since we were putting together an entirely new robot, coding it, and getting it competition-ready for the D&U league tournament on 01/28/2023.

    Build:

    We were making many changes to the design of our robot between TauBot: V1 and TauBot: V2. We had a lot of build and assembly to do, including putting the rest of the UnderArm together, adding it to the robot, CNCing many of the carbon fiber and aluminum components and assembling the new tires. Our 3D printer and CNC were running constantly over the span of the past 3 weeks. We also had to make sure the current iteration of the robot was working properly, so we could perform well at our final league meet and cement our league ranking going into the tournament.

    Leo focused on assembling the UnderArm and attaching it to the robot. The UnderArm was fully designed, CAMed and milled prior to the tournament, but we didn’t get the chance to add it to the robot or test the code. We were still having a problem with the robot tipping over when the Crane was fully extended, so we decided to attach the omni wheels and “chariot” for the UnderArm to the robot, to counterbalance the Crane when it was fully extended. We experimented with it, and this almost completely eradicated our tipping problem. However, while testing it separately from the robot, we got an idea for how the UnderArm would work with the Crane, and how we should begin synchronizing it.

    Because the majority of the new iteration of Taubot is entirely custom parts, designing the robot was all we had the chance to do prior to the tournament. However, we managed to get the basic chassis milled with carbon fiber and a sheet of very thin polycarbonate. We also began assembling parts of the new Shoulder and Turret assembly, but decided to not rush it and use the old assembly with the new chassis of Taubot: V2.

    Before the tournament though, we incorporated the new UnderArm assembly, carbon fiber chassis, and newly-printed TPU wheels with the Shoulder, Turret, and Crane from TauBot in preparation for the upcoming tournament.

    Code:

    On the code side of things, we mainly worked on fine tuning the code for the scoring patterns and feedforward PID. Most new things which we will be adding to our code will be done after we have completely attached the UnderArm to the main body of Taubot: V2, because that is when synchronization will occur.

    Vance updated auton so it would calculate how many points were feasible and go for the highest scoring option after 25 seconds. He also sped up auton, so it wouldn’t take as long to get a cone and score it. The preloaded cone was scored consistently, but grabbing new cones from the conestacks and scoring them was still unreliable.

    When he wasn’t making auton more stable and reliable and working through the scoring patterns, Vance was working on coding the parts of UnderArm which would be independent of the rest of the robot. He added a simulation so it would be possible to test UnderArm off the robot, and changed UnderArm servo calibration. Limits were also added to UnderArm so it wouldn’t continuously loop through itself.

    Next Steps:

    We need to perform well at the Tournament to ensure our advancement. If all goes well there, the next steps would be a Post-Mortem and the continued development of TauBot2 and the portfolio in preparation for either a Semi-Regional or Regionals.

    D&U Tournament Play by Play

    D&U Tournament Play by Play By Aarav, Anuhya, Gabriel, Leo, Vance, and Trey

    Task: Narrate the events of the D&U Tournament

    Today, Iron Reign and our two sister teams competed in the D&U League Tournament at Woodrow Wilson High School, the culmination of the previous three qualifiers. Overall, we did pretty well, winning both Inspire 1 and Think 2, which means we will be directly advancing to the Regional competition in about a month. There will be a separate blog post about the tournament Post-Mortem, and this post will cover the play-by-play of the matches.

    The robot we brought to the tournament was a mix between TauBot V1 and V2, with the V2’s Chassis and UnderArm and the V1’s Turret, Shoulder, and Crane. Unfortunately, there were some robot performance drop-offs, as we slipped from 5th to 9th in the qualification standings, going 2-4 overall at the tournament.

    Play by Play

    Match 1: 84 to 17 Win

    In autonomous, due to arm wobble, we missed both the preload cone on drop-off and the cone on the stack during pickup. However, the robot was still about to get parking. Then in the tele-op and endgame, our robot scored three cones on the tall pole and one cone on the medium cone. However, rushing during cone drop-offs led to us missing a couple, and a decent amount of time was wasted during intake and arm movements. Finally, we also scored a beacon. Overall, this was a solid match, but there could be improvements. One important thing to note was that the UnderArm almost went into the substation while the human player was inside due to an issue with the distance sensor that regulated chassis length. This is something that we will have to diagnose and fix quickly.

    Match 2: 86 to 48 Loss

    In the autonomous section, our robot almost collided with an opposing robot when attempting to score the preload cone. In the end, we did not score any cones and lost parking when the UnderArm did not fully retract and traveled past the edge of the area. In the tele-op and endgame, our robot scored two cones on the tall poles and one on a medium cone. However, poor gripper positioning on intake led to time-wasting as cones kept getting tipped over, and we missed a low cone on drop-off due to rushing. In addition, the LED battery went out during the match, which could have caused a penalty and is starting to become a recurring issue. Finally, we lost due to the 40 penalty points that we conceded by pointing at the field during gameplay four times, which was a major mistake and should serve as a valuable lesson for the drive team. Overall, this match was messy and a poor showing from both our drive team and robot.

    Match 3: 74 to 33 Loss

    This match did not count toward our ranking since we were filling in. Regardless, we didn’t view this as a throwaway game. In autonomous, the robot got off track when driving toward the tall pole to drop off the preload, meaning the entire autonomous section got thrown off. We didn’t score any points or park at all. Then, in the tele-op and endgame section, a major code malfunction threw off the arm for a while. We missed multiple cone intakes by overshooting the distance, and the arm was frequently caught on the poles. Our human play was also quite sloppy and there were a few times we got close to being called for a penalty for the human player being in the substation at the same time as the robot. In the end, we only scored 1 cone on a tall pole in this section, and luckily this game did not count towards qualification rankings, but it did reveal a code issue that we quickly corrected.

    Match 4: 97 to 18 Loss

    In autonomous, our robot got bumped, missed both cones, and did not park because the arm and shoulder ended up outside the zone. Then, in the tele-op period, quickly into the start of the driver-controlled proportion, the servo wire on our bulb gripper got caught on our alliance partner’s robot. This caused the plate on which the arm was mounted to bend severely and left us out of operation for the rest of the match. Immediately after, we had to switch to the arm and gripper for TauBot2 that we had assembled but not yet attached, and this required slight modifications to the shoulder to allow all the screw holes to align. Thankfully we were able to get it working, but we faced issues later on with the movement of the new gripper limiting our cone intake.

    Match 5: 144 to 74 Loss

    In autonomous, the arm wobble caused our preload to drop short, but we parked. We also accidentally “stabbed” our opponent’s preload cone out of their gripper when they were about to score it. Since this was in autonomous, we were not penalized, but it was quite funny. However, in tele-op and endgame, we missed multiple cone pickups and drop-offs and went for the cone stack instead for intaking at the substation, which was a major tactical blunder and increased our cycle times. We did score two cones on the tall poles and one cone on a small pole that allowed us to break our opponent’s circuit at the very end, but we still lost. Overall not a bad game, but we had a questionable strategy, and the pains of a newly assembled robot did show.

    Match 6: 74 to 66 Win

    This match was a great way to end the qualification matches, as we escaped with a narrow and intense win. Because our left-side start code was broken and our alliance partner heavily preferred standing on the right side, we started our robot on the right and stood on the left, which was quite a novel strategy. It did come with drawbacks, as during the start of tele-op, we wasted valuable seconds crossing the field with our robot. Anyways, in autonomous, major arm wobble led to us missing the preload by a mile, the stack intake code was off, and we did not park. Tele-op and endgame were quite an intense competition, and we scored three cones on the tall poles, including a clutch beacon cone in the last 10 seconds of endgame to win the game. Overall this was a great game, although we still had autonomous issues, and it was a good ending to an overall poor run in qualifications.

    We ended the qualification portion with an overall standing of 9 and a record of 12-3. Thanks to good connections with our fellow teams, we were picked by the 3rd-ranked alliance as their 3rd pick. Therefore, we did not play the 1st match of the semifinal, which we lost, but we did play the 2nd match.

    Semifinal 2 Match 2: 131 to 38 Loss

    In autonomous, the arm wobble led to us missing the preload and the cones from the stack, and we did not park either. Then, during tele-op and endgame, we scored one cone on a tall pole. Unfortunately, though, our alliance partner’s robot tipped over during intake, which led to ou5t gripper getting stuck to their wheel and causing yet another entanglement. This led to the shoulder axle loosening, and the entire subsystem became unusable after the match. This isn’t that bad since we plan to replace that with the new, redesigned Turret, Shoulder, and Arm, but it wasn’t the best way to go out.

    Overall, though, we did okay, considering we were running a new robot with a partially untested subsystem in the UnderArm and still won a few matches and made the semifinals. In the end, though, our portfolio and documentation pulled through as we won Inspire. However, this tournament exposed many flaws and issues in our robot, which will be discussed in the Post-Mortem Blog post, and we will need to fix these issues before Regionals next month.

    Meeting Log 2/3

    Meeting Log 2/3 By Jai, Aarav, Anuhya, Leo, Trey, Georgia, Vance, Gabriel, Alex, Sol, Tanvi, and David D

    Task: Onboarding New Recruits, Organization, CAM, and Connect

    Today we onboarded most of the new recruits and continued to work on fixing our broken shoulder from the last tournament. We also organized a lot of the RoboDojo and brainstormed more ideas for how we can reach out to professionals to better prepare for the upcoming Regionals competition.

    We welcomed a couple of new recruits from some of our JV sister teams, Iron Giant and Iron Core. Today's new recruits were Alex, David, Jai, Sol, and Tanvi. We helped them get acclimated to the Iron Reign environment and taught them things like how to write blog posts, our organization system, and everything else they need to know to be a contributing member. This came with its own set of changes to the website to include them. Their performance over the few weeks leading up to Regionals will decide future team composition as we prepare to deal with our current seniors graduating.

    As far as TauBot2 build progress, we began CAM (Computer Aided Manufacturing)on the shoulder, which controls the arm and its extension. CAM allows us to create custom pieces to fit our use case effectively. We also made progress on the secondary turret on the UnderArm, which should help increase our intake speed and score more points through a "handshake" between the grippers, although it still remains a daunting task.

    We also organized much of the RoboDojo prepping for Regionals and any future competitions, specifically most of the screws and building materials. This should make building and robot maintenance much easier in the future as TauBot2 is built and developed.

    Finally, we drafted a couple of emails that enabled us to set up calls with professionals. We hope to get some responses so that we can get some expert guidance on how we can improve our robot's code and design, as well as improve our connections with professionals for our portfolio.

    Next Steps

    Our next steps are to continue to teach the new members what they need to do and to continue the assembly of TauBot2 in preparation for Regionals. Additionally, we would like to expand our outreach to both our community and corporations.

    CONNECTing with Professionals at the DISD Stem Expo

    CONNECTing with Professionals at the DISD Stem Expo By Aarav, Anuhya, Jai, and Georgia

    Task: Explore Possible Connection Opportunities at the DISD STEM Expo

    Today, Iron Reign presented at the DISD Stem Expo in the Kay Bailey Hutchison Convention Center. Here, we both demoed TauBot and hosted a STEM activity for young children which involved building LEGO Mindstorms EV3 robots and then battling them SUMO style in a battle hexagon.

    While this event was a great opportunity to motivate and interact with the community as a form of outreach, with the 100+ STEM exhibits and multitude of universities and corporations, it was an amazing opportunity to connect with professionals in order to receive valuable feedback on our robot.

    Although with the hustle and bustle of the actual EXPO, not much assistance could be received as we also had a booth to manage, but we viewed this as a great time to go around, meet some professionals, build connections, and hopefully schedule future sessions where we could properly present and explain the robot.

    First off, we were able to talk to some students from both the Texas A&M Engineering Program and SMU’s Lyle College of Engineering. Both programs seem quite interested in our robot, we are hoping to be able to get a meeting with a professor and some graduate students in order to present our robot to them, but those are still in the works.

    In terms of corporations, we met a local startup called Strawbees, which focuses on developing STEM Building kits for children. They told us that they could potentially get us in touch with their lead “inventor”, who designed most of the product line. Since these projects incorporate both mechanical, electrical and software components, this could be a great opportunity for us.

    We also were able to talk to representatives from Jacobs, Lenovo and NASA. Jacobs is a local engineering and architecture firm that is headquartered in Dallas, while Lenovo and NASA are both well-known organizations that could provide relevant hardware and software advice.

    Next Steps

    Our next steps will be following up with the people we talked to at the Expo in order to possibly schedule a session where we can interact with professionals, present our robot and receive feedback.

    Meeting Log 2/10

    Meeting Log 2/10 By Tanvi, Sol, Gabriel, Trey, and Alex

    Task: Attend to TauBot2 and transfer knowledge to the new recruits

    Today was another day of onboarding recruits. For the next few weeks, along with regional preparation, we will be focused on the transfer of knowledge from seniors to recruits. Today the recruits shadowed the senior Iron Reign members, Trey and Gabriel.

    Gabriel was working on TauBot 2. Trey was working on soldering a new cable harness for the arm. Tanvi shadowed Trey and practiced soldering; Sol shadowed Gabriel and learned the mechanics of previous Reign robots and TauBot while also helping Gabriel work on the UnderArm. 2.

    While learning to solder, Tanvi learned the specific applications of this tool and the different materials used, as well as safety precautions. She practiced soldering with a spare plate and insulated wire. With further practice, she hopes to solidify her skills with this tool. Sol and Gabriel fixed the double motor tester today, and Gabriel reconfigured the Tau 2 UnderArm. Another recruit, Alex, studied the Iron Reign code base to become familiar with it. He hopes to further his coding knowledge by working with Vance.

    Overall we helped the recruits learn skills needed to be efficient on the Iron Reign team, and continud the build of TauBot2 in preperation for Regionals, which is in 2 weeks.

    Next Steps

    We are working to further our recruit's knowledge and to further our progress on TauBot2. Throughout the next few weeks, our recruits will become acclimated to the Reign environment, and this will be crucial for us in order to complete the variety of tasks required to optimally prepare for Regionals. Specifically, we need to begin the code of the UnderArm and observe how the two subsystems interact to ensure that we have adequate control of the robot when it comes time to drive it. We also have to assemble the new Turrent and Shoulder and attach those to the new Chasiss. Finally, Motivate and Connect could always be improved to refine our award-winning ability.

    Meeting Log 2/11

    Meeting Log 2/11 By Jai, Anuhya, Arun, Sol, David D, Georgia, Vance, Gabriel, Aarav, Alex, Tanvi, Leo, and Krish

    Task: Continue to assemble TauBot2, work on portfolio, and prepare for Regionals

    First off, we began assembling and wiring the UnderArm system. In the process of putting the UnderArm together, we ran into a couple of hurdles. The alignment on our parts was incredibly difficult to get right, and in the process of aligning them, we discovered that one of our servos was stripped. After tons of trial and error, we wired the servos that control the joints of the underarm. This was incredibly exciting because this was the first bit of functional mobility that our UnderArm system would be capable of. We strung the wires for connecting the servos, the new power switch, and the camera wire in a wire sleeve. We color-coded a lot of our wire management so that it's much easier to organize and understand for further replacement and continual maintenence.

    Then, a seperate team worked on assembling the newly designed Shoulder and Turret. Our new Shoulder and Turret are custom-made and improve our robot in many ways. They make our robot lighter through the use of carbon fiber over aluminum. However, this mechanism is very similar to the initial iteration of TauBot. We switched to using an 8mm axle on the shoulder drive because our original shaft was too fragile and would bend under the pressure of the arm. We also worked on sourcing the right-sized bearings for our shoulder. During this meeting, we managed the slip ring wires and attached the slip ring to the carbon fiber base of the turret.

    We also attached the nylon 3D-printed motor mounts for the motors that drive both the angle of the shoulder and the extension of the crane and began assembling the new motors with their required gear ratios. Preliminary work on the linear slide system also began as we 3D-printed the requisite spacers and cut the slides down to their proper length. We hope to have both these redesigned subsystems on TauBot2 as quickly as possible.

    We continued to cut custom carbon fiber parts using our CNC machine, such as our belt tensioner and one of the motor mounts. In the process, we talked a lot of our new recruits through the CNC process and trained them to be proficient in using the CNC. This will help make our work with custom parts much quicker, as more people are capable of doing it. In doing this, we practiced a lot of problem-solving as we learned the hurdles that came with using a CNC machine. One such problem stemmed from the fact that step motors can't retain their positions. This led to the machine constantly losing where it was and slipping, which called for lots and lots of head-scratching and problem-solving.

    Next Steps

    Our next steps are to continue to train our new recruits to help make them more valuable assets to the team. With their help, we want to fully assemble and code the UnderArm system, the new Shoulder and Turret system and the new Crane. Once that's done we'd like to test the code and optimize it with the drive team so that we're ready to go for Regionals.

    A Deep Dive into the Shoulder and UnderArm

    A Deep Dive into the Shoulder and UnderArm By Aarav, Anuhya, and Krish

    Describe our Implementation of the Shoulder and Turret Subsystems

    With our primary game strategy for this season being to limit our movement around the playing field, the ability to quickly and easily rotate our intake and deposit systems is vital. Additionally, the ability to reach a variety of poles and scoring options is also crucial if we are to remain stationary. This is why we implemented a Turret and Shoulder on both versions of TauBot. This post will be a deep dive into the mechanics of both these subsystems on TauBot2.

    First, let's talk about our Turret, which allows the Crane to move a full 360 degrees independently of the actual differential drivetrain. First off, we have the Slip Ring, a crucial part of the Turret since it allows the Turret to rotate continuously without interfering with the wire runs. Below is a simple breakdown of the new Turret assembly, which consists of turning curricular rings with ball bearings. Inside is a custom Nylon 3D-printed planetary ring used to drive the entire Turret and motorize it.

    Finally, on top is a carbon fiber base plate upon which the entire Shoulder assembly rests. The Turret uses two main motors that synchronously drive its turning motion. The addition of another driving motor is what separates TauBot2 from the one lonely motor driving the TauBot Turret.

    As seen in the image above, near the front, the two TauBot2 turret motors lay horizontally on the carbon fiber cover under the REV channels. These motors use bevel gears to direct power downward towards the turntable and the planetary gear, allowing it to turn twice as fast as its previous iteration.

    On top of the REV channels, we have the entire Shoulder assembly, which is the basis for the Crane and allows our robot to score on various poles of all sizes from one stationary spot on the field. The two main functions of the Shoulder are to rotate the entire Crane up and down, and to power the extension of the linear slide.

    As you can see, the slide extension is controlled by the front motor and a belt drive. A gear ratio and second motor control the rotation. The gear ratio allows one motor to drive the entire elevation process and ensures easier positioning.

    The axle housing the largest gear is also a co-axial joint, allowing it to drive the extension and rotation through two separate systems. The Shoulder uses the shaft as an axle, but the main arm rotation gear pivots freely due to two attached ball bearings. Overall, this allows us to combine multiple responsibilities into one design and save space.

    The motor used for rotation and elevation is assisted by two springs and a custom-designed logarithmic spiral to provide a consistent upward force to counter the force of gravity on the extended Crane, helping to reduce torque.

    And that's a brief overview of the entire Shoulder and Turret system. This is also where our main Control Hub and our webcam are housed on the original version of TauBot. All in all, these two subsystems are crucial to the functionality of our robot and are the results of loads of careful and meticulous design by our team.

    UnderArm Inverse Kinematics

    UnderArm Inverse Kinematics By Jai, Vance, Alex, and Aarav

    Task: Implement Inverse Kinematics on the UnderArm

    Inverse kinematics is the process of finding the joint variables needed for a kinematic chain to reach a specified endpoint. In the context of TauBot2, inverse kinematics, or IK is used in the crane and the UnderArm. In this blog post, we'll be focused on the implementation of IK in the UnderArm.

    The goal of this problem was to solve for the angles of the shoulder and the elbow that would get us to a specific field coordinate. Our constants were the end coordinates, the lengths of both segments of our UnderArm, and the starting position of the UnderArm. We already had the turret angle after a simple bearing calculation based on the coordinates of the field target and the UnderArm.

    First, we set up the problem with the appropriate triangles and variables. Initially, we tried to solve the problem with solely right angle trigonometry. After spending a couple hours scratching our heads, we determined that the problem wasn't possible with solely right angle trig. Here's what our initial setup looked like.

    In this image, the target field coordinate is labeled (x, z) and the upper and lower arm lengths are labeled S and L. n is the height of the right triangle formed by the upper arm, a segment of x, and the height of the target. m is the perpendicular line that extends from the target and intersects with n. We solved this problem for θ and θ2, but we solved for them in terms of n and m, which were unsolvable.

    After going back to the drawing board, we attempted another set of equations with the law of sines. More frustration ensued, and we ran into another unsolveable problem.

    Our Current Solution

    Finally, we attempted the equations one more time, this time implementing the law of cosines. The law of cosines allows us to solve for the side lengths of non-right triangles.





    Using this, we set up the triangles one more time.

    Our goals in this problem were to solve for q1 and for α.

    We quickly calculated a hypotenuse from the starting point to the target point with the Pythagorean Theorem. Using the radius and our arm length constants we determined cos(α). All we had to do from there was take the inverse cosine of that same equation, and we'd calculated α. To calculate q1, we had to find q2; and add it to the inverse tangent of our full right triangle's height and width. We calculated q2 using the equation at the very bottom of the image, and we had all of the variables that we needed.



    After we solved for both angles, we sanity checked our values with Desmos using rough estimates of the arm segment lengths. Here's what the implementation looks like in our robot's code.

    Meeting Log 2/17

    Meeting Log 2/17 By Aarav, Anuhya, Jai, Alex, Tanvi, Georgia, Gabriel, and Krish

    Work on build, code, and presentation in preparation for Regionals next week.

    With the Regional competition coming up quite soon, we needed to get to work finishing up the build for TauBotV2, optimizing the code with new inverse kinematics for the double-jointed UnderArm, finishing up some subsystem blog posts, and practicing and preparing our presentation.

    Presentation:

    With a heavily below-par performance than the Tournament presentation where we skipped the entire Connect and Motivate section, we needed to stress practicing the performance this go around. We condensed the information into quick lines for each slide, but also expanded the overall amount of content to allow us flexibility.

    After that, we got in valuable presentation practice to ensure that we don’t run over the 5-minute mark and miss out on sharing valuable information to the judges. At around a medium-ish pace, we finished the entire presentation in about 4:15. Pretty good, but that does mean that a few more slides of content could be added to maximize the time.

    Build:

    The new shoulder, turret, and linear slides need to be fully assembled and attached to TauBot2. We made the decision to move the entire shoulder assembly up a centimeter because of size restrictions and requirements, which meant we needed to reprint most of the motor mounts for the extension and rotation motors. We also finished assembling together all the linear slides and their carriages.

    Code:

    This is where most of the progress for today was made. Because of the double-jointed nature of the UnderArm crane, we needed new inverse kinematics equations in order to derive the proper angles for both sets of servos. From a given (x,y) point and the constants a1 and a2, which each refer to the length of each section of the crane respectively, we should be able to calculate the requisite servo angles. Through both right triangle trig and the law of cosines, we could find angle ɑ, the angle for the servos mounted by the turret, and angle β, the angle for the servos mounted between the two sections. This should allow us to move the crane to any position we desire simply with a set of coordinates.

    We plugged both equations into Desmos to find the acceptable movement distances for the entire crane and added these calculations to the codebase, although we were not able to test them tonight. This is sort of a brief overview, but there will be a more detailed blog post covering the inverse kinematics of the UnderArm soon.

    Next Steps:

    With Regionals next week, we need to finish the full build of TauBot2 and begin coding the UnderArm so our two “intakes” can work together effectively in union. The UnderArm is still heavily untested, and there is a chance it fails miserably, so we need to start working on ironing out its issues and getting the entire robot to a functional state where it can cycle and score a few cones as intended. Our portfolio still needs to be converted into landscape and additional content added to fill up the vast amounts of empty space that remain. We also need to start working on possibly designing a custom binder out of carbon fiber to house the entire portfolio. With only a week left, we need to start acting now in order to finish everything before Regionals. The presentation is also a little bit low on content and slides, especially for pit interviews and Q&A, so we will be transferring more of the portfolio content to the presentation. To be competitive at Regionals for an award and advancement, we will need to tier documentation, which means sorting out any potential issues and lots of effort and practice. Overall, we made lots of progress, but there is still a lot of work left to be done.

    Meeting Log 2/18

    Meeting Log 2/18 By Alex, Anuhya, Sol, Gabriel, Aarav, Jai, Leo, David D, Georgia, and Krish

    Task: Regional Prep, Portfolio Development, Underarm Wiring and new Shoulder and Turret Assembly

    To start we began to bring the wiring for the UnderArm through our wiring sleeve. The current UnderArm wiring situation was less than ideal and it needed to be reworked. About half of our UnderArm’s wires were in a wire sleeve and today we added the rest to it. We need a flexible wire sleeve that can collapse in and extend out so the underarm system can extend properly without being limited by the wires and prevent tanglement. This particular design of sleeve with interlocked fibers provides that functionality and with some extra attachment points that were added today it effectively holds the wires in place during UnderArm extension. However, there was a slight mishap with one of the servo wires coming loose from its plastic case, so we had to take a quick detour and fix that, but we were able to fully finish rewiring the UnderArm.

    Currently in terms of our portfolio we have been redesigning the layout to switch from a portrait to landscape orientation to hopefully better present out robot and create some buzz. In addition, we made some additions to the portfolio to increase its thoroughness, detail, and remove extranous blank space. We also made some changes and updates to the TauBot build guide to improve its quality and detail when it gets added to our Engineering Notebook for Regionals. Much of the new Shoulder and Turret assembly was not there, so we added the instructions along with a couple helpful pictures. Finally, we completed many more blog posts to catch the blog up to date in time for the Regional competition.

    In terms of build, we attached our new motor mounts that we printed overnight and are a lot closer to finally finishing the whole Shoulder and Turret assembly, although both axles still require significant work.

    Next Steps

    Our next steps are to continue to train our new recruits to help make them more valuable assets to the team. We also need to finish TauBot build as well as to finish code testing and preparing for Regionals in both presentation and portfolio, as well as start thinking about our Regional booth.

    Meeting Log 2/21

    Meeting Log 2/21 By Jai, Anuhya, Vance, Leo, Gabriel, and Georgia

    Regionals Prep: Work on Build, Code, and Presentation

    With regionals just 4 days away, we had a lot to work on for TauBot2. Today, we focused on implementing a new Joint class in all of our joints in the UnderArm, soldered wires for the new Shoulder and turret assembly, and continued to wire the robot.

    Code:

    One issue that we had run into before was that whenever our Servos were given angles or positions that they couldn't reach, they would run themselves as fast as they could, often into other parts of the robot, which caused a lot of damage and undid a lot of our progress. Our solution to this was to run the Servos through another Class layer that did all of the calculations for Servo position given a target angle in degrees. Most importantly, it gave us the ability to control the speed of each individual Servo, which would make testing a lot less risky.

    Build:

    We also soldered the wires onto the slip ring and used heat shrinks to hold the wires together. This made it so that the slip ring can rotate, thus giving our robot the ability to rotate. However, the wires were incredibly thin, which led to constant failure in the soldering of the slip rings. After many many tries, however, we were able to finally get the wires fully soldered onto the slip ring. We continued to wire the UnderArm, and used heat shrink to secure wires on the Shoulder and Turret assembly. These were both exciting developments in the build progress of the new Shoulder and Turret assembly of TauBot2.

    Next Steps:

    With Regionals coming up soon, we are making good progress, and we need to continue to build, code, and test the robot, as well as work on our presentation.

    NTX Regionals Play-by-Play

    NTX Regionals Play-by-Play By Aarav, Anuhya, Jai, Alex, Sol, Georgia, Gabriel, Trey, Vance, Leo, Arun, and Krish

    Review the events of the NTX Regional

    Today, Iron Reign participated at the NTX Regional Championship in Flower Mound. Even with major robot performance issues, we were still able to advance to both the UIL State Championship and the FTC State Championship by winning the Motivate award after a strong presentation and portfolio showing. We ended up with a record of 1-5, which ranked us 39th out of 40th. Obviously, given the late night and lack of planning and preparation, this was partially expected, but there needs to be significant progress made in order for us to remain competitive at State and have a chance to advance to Worlds.

    First, we will review the documentation events, specifically our presentation and our pit interviews. We had a new custom-designed portfolio using a ninja flex hinge, an aluminum body, and a carbon fiber cover, which was definitely unique. Our presentation was a lot smoother and more concise than the Tournament and we were able to impress the judges and involve the entire team. Our pit interviews also went decently well but could have been better, as we accidentally turned down an Innovate panel over time concerns, something that almost cost us an opportunity to meet with them. At the end of the day, our outreach and presentation ability was enough to win Motivate, allowing us to advance on from State.

    Now we will go over the play-by-play for all of our matches, which did not go very well in terms of a robot performance perspective.

    Match 8: 80 to 63 Loss

    In our first match, we did not score any points in autonomous, instead focusing on maneuvering our robot to a spot where it could score optimally and grab cones from the same position. We are able to score one cone on a high pole. Our alliance partner parked and cycled multiple cones, but they received two major penalties for handling multiple cones at once, which led to us losing the overall match. Our robot also did become dysfunctional in the endgame as part of the arm got caught on the nudge stick attachment, preventing us from moving our crane. After the match, we removed the nudge stick guide since we were not using the nudge stick at this competition.

    Match 20: 93 to 10 Loss

    In the next match, we were able to fix the nudge stick problem, but then a massive code issue during gameplay and a minor mechanical issue essentially shut down the robot for the entire game. Our alliance partner also did not show up at all because right before the match, their linear slide broke. This led to one of our worst performances, as we scored 0 points and got 10 from an opponent penalty. Our robot essentially stood there for the majority of the match, unable to move its crane. We later found out that there was a shaft collar issue, which we promptly fixed, but this was quite frustrating and disheartening.

    Match 30: 152 to 63 Loss

    The next match went slightly better, but we still ended up with a loss. Initially, we did not score any autonomous points, and it took a while for us to get into position, which shaved valuable seconds off. We missed 2 high cones for scoring, but our alliance partners were able to score on both the low and the medium poles. We ended up not scoring at all, but this was not due to code or build, we just needed more driver practice. Our opponents were scoring very fast, and our alliance partners’ circuit attempt was not enough to subdue them. They almost even tipped trying to circuit. The loss wasn’t very bad numerically, but it stung that we couldn’t score anything.

    Match 38: 152 to 63 Win

    In the next match, we just parked for autonomous. Our alliance scored two high cones and parked as well. During the driver-controlled section, we had a problem with the robot and had to reinitialize the robot, while our partners cycled. While our partners fought for possessions, we managed to score 1 cone on the middle pole and got our element on a cone for the low pole. At the end of the day, we won the match comfortably, mainly due to the efforts of our partner alliance.

    Match 48: 171 to 138 loss

    In our 5th match, our autonomous ran, but we stumbled over a ground junction during parking, so we weren’t lined up. For TeleOp, we had to spend lots of time getting in position, but we scored on a middle and tall pole. For one cone, we tried to score while the opponent was already trying to score on it, resulting in a penalty. We got another penalty because our gripper flipped and wrapped on a pole, which was deemed a major penalty. There was, though, a penalty on the other team for moving the cone stack during their intake. After all the penalties were determined, we lost the match, which was unlucky, but the gripper issue will be something we look into.

    Match 55: 112 to 68 loss

    For our last match of the day, we managed to get positioned for scoring during autonomous, but missed by a hair, then parked along with our partners. Our opponents scored up to three high cones and double parked. During TeleOp, we once again spent considerable time positioning ourselves. While our partner struggled to score, we scored one cone on the nearest high pole and scored on a different high pole for spread possession. We missed a 3rd high cone but scored a cap on an opponent-possesed pole during the endgame. We even had penalty points from an opposition penalty.

    Our poor time management was seen in our lackluster robot performance, but our portfolio and outreach was enough to advance us to State. We hope to use the 4 weeks we have gained to finish our robot design and code, while also expanding our connections with professionals and outreach in general.

    NTX Regionals Post-Mortem

    NTX Regionals Post-Mortem By Aarav, Anuhya, Georgia, Gabriel, Trey, Vance, Alex, Krish, and Jai

    Discuss the events of Regionals, analyze our performance, and prepare future plans

    This past Saturday, team 6832 Iron Reign participated in the NTX Regionals Championship at Marcus High School. Overall, despite some robot performance issues, we won the Motivate award, meaning we advanced to both the UIL State Championship and FTC State Championship. Today, 2 days after the competition, we had our Regionals Post-Mortem, and below are our main strengths, weaknesses, potential opportunities, and threats.

    Strengths:

    • Motivate game was quite strong -> Figure of 1500 kids at two outreach events was quite impactful
    • Presentation
      • Should work on arrangement of members, some were off to the side and couldn’t do their slides -> Potentially utilize CartBot and a monitor
    • Meeting with judges went generally pretty well
    • Portfolio is quite well constructed and unique
      • Well-practiced portfolio/presentation team(lots of improvement from last time)
    • Shoulder of the robot was strong
      • Rails were bending; tension too tight.
    • Switching to carbon fiber resulted in a far stronger robot that did not crack
    • Turret was much more capable of moving the extended crane
      • Even worked well in fast mode -> probably could increase the speed of our articulations

    Weaknesses:

    • The need to sleep
    • Team burnout
    • Significant under planning
    • Entanglement of springy cable on junctions during auton
      • Arm does wide arcs sometimes, articulations not working half the time
    • Lack of driving practice
    • Cone placement accuracy
    • Navigation to final position speed
    • Connect game compared to other top teams
    • Turning down an Innovate panel
    • Robot Demo in judging
    • No reliable auton
      • If auton goes bad, effects extend into tele-op. The dependence is nice when auton is working but a hindrance when it needs to work.
    • No reliable wheels that rotate straight which messes up auton
      • Underarm wheels not working well and the cable management is still out of wack
    • Placement of certain components on the robot
    • Should have made it more clear to new recruits that this was crunch time and expectations for attendance are way up
    • Coordination in pre competition prep
    • Our funding situation is really bad. We are way over extended on deficit and Mr. V is not putting more money in

    Opportunities:

    • Booth at the pits with detailed banners
    • Good robot == good judging
      • Completing the robot puts us in the running for more technical awards
    • Build Freeze
    • A fully functioning robot with the transfer that can win matches would put us in Inspire contention somewhat
      • Synchronization with transfer would be impressive in a control sense as well
    • Strengthening our motivate outreach
    • Spring Break
    • A larger team to better spread the workload leading up to State
    • Curved Nudge hook
    • Drive practice
      • Need more on the left side. We are becoming a liability for our partners to side limitations in terms of driver practice.
    • Code Testing
    • Maintenance for parts that were previously underdone/not to our standards
    • Live robot demo
    • Time to improve our connect game
    • Judges for control award wanted to see more sensors
      • Nudgestick + cone gripper
    • Mechavator Reveal
    • Cart Bot
    • Matching shirts and hats

    Threats:

    • Our Connect game is significantly weaker than the competition
    • Technic Bots won Inspire twice
      • They had good outreach as well
      • They also have an underarm & it is very much working well
    • We have 3 weeks to code an entire robot
    • 9 advance from state to worlds so we cannot rely on Motivate again, we need a stronger award, also most likely cannot just place 2nd for any award so Think Winner should be our absolute minimum goal or Inspire 3r
    • Mr. V unavailable for a number of days leading up to State

    Meeting with the Head of the Dallas College STEM Institute

    Meeting with the Head of the Dallas College STEM Institute By Aarav, Anuhya, Georgia, Arun, Jai, Krish, Trey, Vance, Leo, and Gabriel

    Task: Meet with the Dallas College STEM Institute

    Today, team 6832 met with Jason Treadway, Head of the Dallas College STEM Institute and a former structural engineer. We virtually presented our robot and outreach efforts and were able to both intrigue him and received important input from him.

    Overall, Mr. Treadway was quite impressed with our presentation, robot, and efforts to not just “design for ourselves,” but also educate the community on robotics. He was a large fan of the recruitment pipeline we established with Dealey Robotics and our 2 JV teams.

    In terms of advice on the presentation, he suggested that we focus on adapting our images to help better highlight the differences between V1 and V2, possibly a side-by-side comparison that would appeal to visual learners and help them better see the evolution. He also found some of the diagrams of the drivetrain potentially confusing, and stated that adding dimensions and more detail would make them clearer and add a point of reference.

    Finally, we discussed our outreach and motivate efforts, and Mr. Treadway asked about how we found out about outreach opportunities. As a team, we definitely do a lot of networking and make an effort to talk to people and build strong relationships. We also have mentor connections, utilize cold emails, and personal connections that we do our best to take advantage of. We were also advised to follow up with our Waymo connection and possibly get a tour of their local Dallas location.

    Mr. Treadway also offered us a possible later connection opportunity, where we could come to the Dallas College Brookhaven campus to present our robot to college students in early April. Overall, it was a very informative session and we would like to thank Mr. Treadway for his time and advice, and we will definitely take it into account as we head to State.

    Meeting Log 3/3

    Meeting Log 3/3 By Jai, Anuhya, Aarav, Alex, Tanvi, Georgia, Gabriel, Sol, Trey, Krish, Arun, Vance, and Leo

    Task: Plan and strategize for the Road to State

    Finally back from a much-needed break after regionals, the team got back together for a more strategy-focused meeting, and we did some preliminary work on code, build, and portfolio.

    Planning:

    To help us use our time efficiently, we focused the first couple hours of the meeting on planning. We created a spreadsheet with tasks, task descriptions, and deadlines. Learning from our experience at regionals, we decided to have a build freeze two weeks from the state tournament to make sure that our coders have enough time to fully integrate our new subsystems. With Spring Break coming up, we created a Doodle to help us find the best times to meet.

    Code:

    The main code task for today was creating collision detection for the UnderArm and the main Crane. This would add another layer of safety to make sure that our robot doesn't hit itself while it's controlled by Inverse Kinematics. We initially started by creating a line of no pass halfway between the main chassis and the chariot. We then realized that we needed more maneuverability with the UnderArm, so we created a box of no pass instead. We did this by checking if the field coordinates at the end of the UnderArm were outside the coordinates of a virtual box that we drew around the UnderArm. We also planned for the rest of the code that needs to get done before state.

    Connect and Outreach:

    For Connect and Outreach, we started with drafting grant applications. We need more funding to keep building the robot and attending the tournaments, and this was our first step toward acquiring some. After this, we reached out to some companies that we had connections with as a team. We talked to some people that were close with our team members so that we could get to them before state. We also emailed and contacted some newer companies with a connection to STEM.

    Build:

    On the build side of things, we reattached the UnderArm. We also tested new gear ratio motor speeds to find the most efficient one for our robot. We made more progress on the wiring harness for the crane and we created a couple of new custom pieces to help implement it. We also came up with a possible new solution to stagger the movement of each stage of our slide to improve predictability.

    Next Steps:

    Now that we have a clear plan and we've gotten some good work done already, it's just a matter of executing and polishing on the road to state.

    UIL and State Play-by-Play

    UIL and State Play-by-Play By Aarav, Anuhya, Jai, Alex, Tanvi, Georgia, Gabriel, Trey, Vance, Leo, Arun, and Krish

    Review the events of the UIL and FTC State Championships

    This past week we participated in the FTC state championship and UIL state competition in Belton, Texas. Overall, we were successful, winning the Think Award at State and thus advancing to Worlds despite less-than-ideal robot performance. First, we will discuss judging and then transition into our game-by-game account. There will also be a post-mortem that will be uploaded later.

    Regarding judging, all of it was done the week before the competition remotely. This meant we had to ensure that we remained on schedule because robot demonstrations are essential to virtual judging. Unfortunately, we could not show a live transfer, but we did have embedded videos depicting our robot’s functionality. Our main presentation and callbacks went well despite a few mishaps, especially regarding the key points we wanted to hit. Overall though, we were able to show our innovation and iteration processes and how TauBot connected with our game strategy and our team’s story as a whole.

    As for gameplay at both events, it did not go as smoothly as we would have liked. We did face some trouble during sizing but managed to get the robot to fit. Here is a game-by-game account of each of our matches. Overall we went 1-11 and managed to transfer and score 3 times in total across both days. Some key notes to mention were that we did not have a working autonomous at all and thus did not run one in any of our matches.

    Texas UIL

    Match 4: 60 - 47 Loss

    In the autonomous period, our robot did not move at all. During the teleop period, our robot hit one cone out of the substation, scored one cone, knocked another cone down, and grabbed the cone in intake, but the transfer didn’t work, and during the endgame, we were not able to score our beacon.

    Match 7: 181 - 73 Loss

    During the autonomous period, our robot did not move at all. In the teleop period, we had issues controlling UnderArm and determined that our driver synchronization needed to be worked on. In addition, our Crane was acting glitchy, and our flipper gripper wasn’t working. In the endgame, our robot was completely stationary the whole time.

    Match 16: 251 - 75 Loss

    During the autonomous period, our robot did not move at all. In the teleop period, we picked up a cone, put it back down, picked up a cone, and dropped it. During the endgame, the transfer worked, and we scored a cone. Some additional notes we took include that while transfer worked, it was inconsistent and slow (15-20 seconds for transfer, not including scoring).

    Match 25: 144 - 20 Loss

    During the autonomous period, our robot did not move at all. During teleop, our Crane was glitching again, and our UnderArm picked up a cone, but the Crane dropped it while trying to deposit it. Our Crane kept glitching in the endgame, but UnderArm worked to some degree.

    Match 29: 171 - 83 Loss

    During the autonomous period, our robot did not move at all. During teleop, our UnderArm struggled to pick up cones more than usual, and the transfer messed up. During the endgame, the robot demonstrated the same behavior as in teleop.

    Match 34: 107 - 55 Loss

    During the autonomous period, our robot did not move at all. During teleop, something went wrong in the shoulder of the UnderArm, and the robot stopped operating. During the endgame, the robot was stuck and couldn’t move due to the prior issue.

    FTC State Championship

    Match 9: 226 - 97 Loss

    During the autonomous period, our robot did not move at all. During the teleop, we lost 20 points in penalties (our side). Our alliance partner wouldn’t let us go to the substation for cones, but we picked up a cone from the ground and scored. We picked a cone up from the substation, but the transfer didn’t work. During the endgame, we were not able to score our beacon..

    Match 18: 280 - 29 Loss

    During the autonomous period, our robot did not move at all. During teleop, the robot took long to recalibrate and transfer and couldn’t fully grab a cone. During the endgame, the turret started rotating. One thing to note was that referees said our sizing wasn’t proper (even though it was). We had to turn our robot 45 degrees, which contributed to the late start of recalibrating, which we later challenged but did not amount to anything.

    Match 26: 110 - 97 Loss

    During the autonomous period, our robot did not move at all. During teleop, we picked up a cone, the transfer worked, and a cone was scored; a cone got stuck but was transferred after a cancellation, and we scored a cone. During the endgame, the Crane got stuck on a pole.

    Match 32: 111 - 79 Loss

    During the autonomous period, our robot did not move at all. During teleop, we picked up a cone, but the transfer didn’t work, and this happened multiple times. We pulled from the cone stack during the endgame, but it didn’t land on the pole when we deposited them.

    Match 39: 242 - 165 Loss

    During the autonomous period, our robot did not move at all. During teleop, the robot wasn’t moving; it was completely stuck. However, during the endgame, the robot was still stuck in position. Some things to note are that we queued late and didn’t have time to run the full calibrate sequence and ended up stopping to stop the robot from breaking itself. We also started without calibration because we were told we would incur penalties. This is definitely something we can improve on.

    Match 48: 144 - 88 Win

    During the autonomous period, our robot did not move at all. During teleop, the robot got into position, grabbed a cone, and hyperextended the wrist, so we switched to using the Crane as both intake and depositing. Unfortunately, during the endgame, we couldn’t get the beacon. One thing to note is that the wrist went limp and couldn’t be corrected through manual control.

    Even though TauBot was not up to par, we hope to spend the next 4 weeks fine-tuning it and truly turning it into a Worlds-level robot. More information on our takeaways and future plans will be discussed in our post-mortem, but we made it to Worlds at the end of the day.

    Texas State and UIL Championship Post-Mortem

    Texas State and UIL Championship Post-Mortem By Aarav, Anuhya, Georgia, Gabriel, Trey, Leo, Vance, Alex, Krish, Jai, and Tanvi

    Discuss the events of Regionals, analyze our performance, and prepare future plans

    This weekend, Iron Reign participated in the FTC UIL Championship, which was mainly robot game, and the FTC Texas State tournament, where we advanced to FTC Worlds with the Think award, an award granted for the engineering portfolio and documentation. We learned a lot from our gameplay and communications with our alliance partners, and got the chance to see our robot in action properly for the first time. This is our analysis of our main strengths, weaknesses, and future opportunities and threats we will have to deal with before competing at Worlds.

    Strengths:

    • fast maintenance when things went wrong, both build and code related
    • sticking to our own strategy
    • being able to access all the junctions/ cover a lot of ground
    • communication with alliances
      • not being a hindrance to our alliance partners

    Weaknesses:

    • penalties for wrapping around poles and extending out of field
    • long time required to recalibrate if setting up goes wrong
    • no consistent gameplay
    • turret movement is very choppy
    • lack of time to modify UnderArm
    • less time for testing because of complicated design
    • cone gets dropped, especially during transfer

    Opportunities:

    • further optimizing transfer and transfer speed
    • working on auton parking and cone scoring with transfer
    • automating transfer
    • we will have time to further finetune the robot

    Threats:

    • Nudge Stick is still a hindrance to game play
    • lack of drive practice because design was prioritized
    • robot pushes itself past what is mechanically possible
    • robot relies on calibration, which isn't convenient

    Meeting Log 4/1

    Meeting Log 4/1 By Sol, Georgia, Trey, Anuhya, Gabriel, Leo, Krish, Tanvi, Jai, Vance, Alex, and Aarav

    Task: Gripper Redesign and Build Fixes

    Trey redesigned the gripper stopper on the underarm to limit the degrees of movement so that the underarm gripper will not get stuck. The original design of the gripper stopper did not fully stop the gripper because it did not limit the gripper's movement as much as we wanted it to.

    The tensioning belt on the shoulder attached to the crane became too lose, and started skipping at lot, so Krish and Georgia re-tensioned it again by moving the motor on the turntable farther away from the other.

    The omni wheels on the bottom of the underarm kept breaking, so we replaced them, and worked on ideas about how to stop breaking the wheels. We figured out what was happening was that there was so much pressure being put on the wheels that the spokes for the small wheels kept falling out of the seams. The problem with this was that the wheels would damage the field, and the underarm wouldn't smoothly move across the field. To solve this problem, we melted the plastic so that the seams were no longer open and the spokes wouldn't be able to fall out.

    Our code team continued to tune and debug autonomous, while our build team asynchronously worked on the robot. Later, Georgie and Tanvi worked on pit design for Worlds. They designed the pit and figured out how much it would cost. After deciding on what materials we would need, they reached out to companies to ask about sponsorships. In addition, we worked on updating our portfolio and designing banners for Worlds.

    Next Steps:

    Our next steps are to continue tuning code, more drive practice, and finish pit design.

    Meeting Log 4/9

    Meeting Log 4/9 By Georgia, Sol, Trey, and Leo

    Task: Prepare for Worlds through Build and Drive

    Today, we did drive practice, and worked out some of the smaller issues with transfer.

    While doing robot testing, the servo on the underarm shoulder joint broke. We took apart the joint in order to fix the servo, but the servo's gearbox was not accessible, rendering us unable to diagnose the problem, so we had to replace the old servo with a new one.

    Trey redesigned a new transfer plate bridge, then milled it on the CNC. While milling this piece, we pushed the CNC too much, causing a drill bit to break. After that, we cut the part again, but the cutouts got caught between the drillbit and the plate, causing the CNC to crash. Twice. Eventually, we fixed the issues, and successfully cut out the new transfer plate bridge.

    By the end of the meeting, we had successfully tested underarm.

    Next Steps:

    Our next steps are to finish making transfer work, remove the shoulder support spring, get more drive practice, and prepare for State and UIL.

    Consequences of Removing the Shoulder Support Spring

    Consequences of Removing the Shoulder Support Spring By Anuhya, Trey, Leo, Gabriel, and Vance

    We learned the consequences of making small changes to build without fully knowing the outcome

    A small change can make a huge difference: we have learned that we really should have put the shoulder spring back in place after we rebuilt Taubot. The Crane arm fails to maintain its shoulder angle, and this is an issue which has only started since we built Tau2. We're probably hitting the thermal cutoff for the motor port, which causes the control hub to stop sending power to the shoulder motor and the whole arm crashes to the ground.

    This also means that its stalling the motor and it pulls a huge amount of Amps. We also have horrendous battery management, which leads to short battery life and permanent battery damage. The Crane being held out fully extended further damages it.

    A lot of Tau2 is an inherited, yet modified, design. We aren't fully aware of the considerations that caused a spring to be in Tombot, the original robot we based part of our design on. We also changed the gear ratio of the shoulder motor so we could power through lifting the shoulder at extremes, and we're pulling many more electrons to compensate for something which was built-in initially.

    The original reason was a design goal - whenever you make an arm, you want as little motor force as possible dedicated to maintain the arm against gravity. The motor should just have been changing the position, not maintaining it. Real world cranes use counterweights or hydraulics to fix this problem, something which we don't conveniently have access to.

    The spring was meant to reduce the burden of maintaining the crane's weight against gravity. It wasn't perfect by a long shot, but it definitely did help. Our batteries would also last longer in matches and have a longer life.

    Thankfully, we still have access to the original CAM we used for the log spiral, and a spring could easily be reintroduced into our robot if we messed with some of the wires. It's a high priority and needs to be done as soon as possible.

    However, hardware changes like these are incredibly annoying for coders. We recently added a custom transfer plate too, and it was very helpful to increase transfer efficiency. It also changed the angle of the initial transfer plate to the flipper gripper, which added 3 hours of extra coding time to retune transfer and grasping the cones so it didn't get knocked off. It will be better once fully tuned, but it doesn't change the fact that small changes in physical build are incredibly annoying for the coding team. Adding the shoulder support spring will also have this kind of cost, but it's crucial for further success.

    Scrimmage Before Worlds

    Scrimmage Before Worlds By Anuhya, Jai, Alex, Trey, Gabriel, Vance, and Leo

    Attending a Final Scrimmage Before Worlds

    Today, we attended a scrimmage that team 8565, Technic Bots, graciously invited us to. The point of this scrimmage was to get some time seeing the changes which the other Worlds-advancing NTX teams had implemented, and to get some ideas of strategies and alliances. This was the first time we were able to get proper driver practice with the newly designed Transfer Plate and Nudge Stick.

    One of the main problems we experienced was our cable harnesses malfunctioning. The servos kept getting unplugged or the signals just weren't sending properly, which was a large issue. This meant that our Gripper Flipper assembly wouldn't flip into place, so the cones which the UnderArm was depositing onto the Transfer Plate would remain on the Transfer Plate and act as a hindrance. This also increased the chances of double cone handling, which is a major penalty. The Bulb Gripper was unable to get cones off the Transfer Plate because the servo which controlled the Gripper Flipper wasn't working. However, we learned that UnderArm to Transfer Plate mechanisms worked incredibly effectively and consistently.

    We also learned an important lesson about calibration; without realizing there would be consequences, we started calibration of our robot with the robot in the starting position, against the walls of the playing field. During calibration, the Turret does a full 360, during which the nudge stick kept hitting the walls of the playing field, causing one end to completely snap off at the joint which connected the REV channel to the nylon.

    The scrimmage also gave us a chance to work on auton. During our autonomous drive, we use a timer separate from the one on the driver station to make sure that we can complete or abort our auton safely before the driver station timer kills power to our robot. In our auton testing, we found that this time-management system was not properly iterating through the stages of our autonomous. To solve this, we reviewed and edited our code to work with our timer system and performed repeated trials of our autonomous system to ensure reliability. Once we fixed these bugs, we had the chance to begin working on improving the accuracy of our parking procedure. Our parking procedure hadn't been modified for our new cone-stack-dependent autonomous strategy, so we changed the code to account for it. We are now well on the way to a consistently performing autonomous mode.

    Next Steps:

    We will continue working on building and code, especially auton. We need to make sure that our Nudge Stick works in practice, and we need to make sure our drivers get time to get used to having a Nudge Stick to control. Overall, we need drive practice, and we need to make parking and getting cones from cone stack consistent in our autonomous period.